<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root>
  <blitz>
    <smallIconPath>~res:/Gfx/UI/BattleScreenHUD/SmallTankIcons/usa-T28_Concept</smallIconPath>
    <bigIconPath>~res:/Gfx/UI/BigTankIcons/usa-T28_Concept</bigIconPath>
    <blitzModelPath>Tanks/USA/T28_Concept.sc2</blitzModelPath>
    <engineSoundPC>tanks/pc/engine/usa/ht</engineSoundPC>
    <engineSoundNPC>tanks/npc/engine/usa/ht</engineSoundNPC>
    <smokeEffectPath>FX/smoke_tank_type_black_new_2.sc2</smokeEffectPath>
    <fireEffectPathAlive>FX/SmokeFire_tank_movement_new.sc2</fireEffectPathAlive>
    <fireEffectPathDead>FX/Fire_and_Smoke.sc2</fireEffectPathDead>
    <collisionMesh>CollisionMeshes/usa-A102_T28_concept.sc2</collisionMesh>
    <customEffects/>
  </blitz>
  <crew>
    <commander>radioman</commander>
    <gunner/>
    <driver/>
    <loader/>
    <loader/>
  </crew>
  <isUnlocked>true</isUnlocked>
  <speedLimits>
    <forward>29</forward>
    <backward>10</backward>
  </speedLimits>
  <invisibility>&#xD;
		</invisibility>
  <repairCost>7.0</repairCost>
  <premiumVehicleXPFactor>0.2</premiumVehicleXPFactor>
  <crewXpFactor>1.0</crewXpFactor>
  <optDevicePreset>defaultPreset</optDevicePreset>
  <enrichmentBoost>0.0000</enrichmentBoost>
  <effects>
    <collision/>
    <damagedStateGroup>large</damagedStateGroup>
    <destruction/>
    <explosion/>
    <flaming/>
  </effects>
  <camouflage>
    <priceFactor>1.4</priceFactor>
    <tiling>1 1 0 0</tiling>
    <exclusionMask/>
  </camouflage>
  <emblems>
    <default>usa_star</default>
    <lodDist>MEDIUM</lodDist>
    <alpha>0.88</alpha>
  </emblems>
  <horns>
    <priceFactor>1</priceFactor>
    <distanceFactor>1</distanceFactor>
    <volumeFactor>1</volumeFactor>
  </horns>
  <hull>
    <blitz>
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        <turret_01>131.519455</turret_01>
      </averageThickness>
      <blitzPartName>hull</blitzPartName>
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      <points>
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      </points>
    </blitz>
    <models>
      <undamaged>vehicles/american/A102_T28_Concept/normal/lod0/Hull.model</undamaged>
      <destroyed>vehicles/american/A102_T28_Concept/normal/lod0/Hull.model</destroyed>
      <exploded>vehicles/american/A102_T28_Concept/normal/lod0/Hull.model</exploded>
    </models>
    <swinging>
      <lodDist>FAR</lodDist>
      <pitchParams>0.24 36.00 0.40 1.00 0.05 0.32</pitchParams>
      <rollParams>1.00 0.24 36.00 0.40 1.00 0.05 0.32</rollParams>
      <sensitivityToImpulse>0.32</sensitivityToImpulse>
    </swinging>
    <exhaust>
      <pixie>gas_large</pixie>
      <nodes>&#xD;
			</nodes>
    </exhaust>
    <turretPositions>
      <turret>-0.000000 1.6476 0.8838</turret>
    </turretPositions>
    <fakeTurrets>
      <lobby>0</lobby>
      <battle>0</battle>
    </fakeTurrets>
    <hitTester>
      <collisionModel>vehicles/american/A102_T28_Concept/collision/Hull.model</collisionModel>
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    <armor>
      <armor_1>203.2</armor_1>
      <armor_2>177.8</armor_2>
      <armor_3>101.6</armor_3>
      <armor_4>50.8</armor_4>
      <armor_5>50.8</armor_5>
      <armor_6>63.5</armor_6>
      <armor_7>0</armor_7>
      <armor_8>101.6</armor_8>
      <armor_9>25.4</armor_9>
      <armor_10>63.5</armor_10>
      <armor_11>25.4</armor_11>
      <armor_12>
        50.8&#xD;
			
        <vehicleDamageFactor>0.0</vehicleDamageFactor>
      </armor_12>
      <armor_13>25.4</armor_13>
      <armor_14>25.4</armor_14>
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      <armor_16>101.6</armor_16>
    </armor>
    <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
    <weight>43981</weight>
    <maxHealth>800</maxHealth>
    <ammoBayHealth>
      <maxHealth>220</maxHealth>
      <maxRegenHealth>150</maxRegenHealth>
      <repairCost>1.0</repairCost>
    </ammoBayHealth>
    <emblemSlots>
      <clan>
        <rayStart>-0.000102252 0.410658 3.37179</rayStart>
        <rayEnd>-0.000102252 0.212834 3.34238</rayEnd>
        <rayUp>0.000000 0.000000 -1</rayUp>
        <size>0.34</size>
        <hideIfDamaged>true</hideIfDamaged>
      </clan>
      <inscription>
        <rayStart>-1.18576 0.724866 -2.21041</rayStart>
        <rayEnd>-0.986048 0.714841 -2.20651</rayEnd>
        <rayUp>0.000000 1 0.000000</rayUp>
        <size>0.8</size>
        <hideIfDamaged>true</hideIfDamaged>
      </inscription>
      <inscription>
        <rayStart>1.18576 0.724866 -2.21041</rayStart>
        <rayEnd>0.986048 0.714841 -2.20651</rayEnd>
        <rayUp>0.000000 1 0.000000</rayUp>
        <size>0.8</size>
        <hideIfDamaged>false</hideIfDamaged>
      </inscription>
    </emblemSlots>
  </hull>
  <chassis>
    <Chassis_A102_T28_concept>
      <blitz>
        <blitzPartName>chassis</blitzPartName>
        <bbox>
          <min>-1.806246 -3.375471 0.001662</min>
          <max>1.806246 3.861944 1.255211</max>
        </bbox>
        <points>
          <normal>0.000000 0.011983 0.002412</normal>
        </points>
        <soundPC>tanks/pc/treads/ht</soundPC>
        <soundNPC>tanks/npc/treads/ht</soundNPC>
      </blitz>
      <userString>#usa_vehicles:Chassis_A102_T28_concept</userString>
      <tags/>
      <level>7</level>
      <price>0</price>
      <notInShop>true</notInShop>
      <models>
        <undamaged>vehicles/american/A102_T28_Concept/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/american/A102_T28_Concept/normal/lod0/Chassis.model</destroyed>
        <exploded>vehicles/american/A102_T28_Concept/normal/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>largeTank</bufferPrefs>
        <textureSet>usa_01</textureSet>
        <size>0.5 0.75</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM_TRACK</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-2</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L0</name>
          <radius>0.366868</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L5</name>
          <radius>0.288618</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R0</name>
          <radius>0.381118</radius>
        </wheel>
        <group>
          <isLeft>false</isLeft>
          <template>WD_R</template>
          <radius>0.160117</radius>
          <startIndex>1</startIndex>
          <count>4</count>
        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L5</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>largeTankDust</dust>
        <mud>largeTankMud</mud>
      </effects>
      <hullPosition>0.000000 0.000000 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/american/A102_T28_Concept/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>20</leftTrack>
        <rightTrack>20</rightTrack>
      </armor>
      <topRightCarryingPoint>1.47929 2.32576</topRightCarryingPoint>
      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>15000</weight>
      <maxLoad>73000</maxLoad>
      <terrainResistance>1.4 1.7 2.15</terrainResistance>
      <brakeForce>35500</brakeForce>
      <rotationIsAroundCenter>true</rotationIsAroundCenter>
      <rotationSpeed>18</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.21</vehicleMovement>
        <vehicleRotation>0.21</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>190</maxHealth>
      <maxRegenHealth>145</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Chassis_A102_T28_concept>
  </chassis>
  <turrets0>
    <Turret_1_A102_T28_concept>
      <blitz>
        <blitzPartName>turret_01</blitzPartName>
        <bbox>
          <min>-0.884903 -0.907890 -0.721481</min>
          <max>0.884903 1.368167 0.616140</max>
        </bbox>
        <points>
          <normal>-0.000372 -0.883939 -1.647608</normal>
        </points>
      </blitz>
      <userString>#usa_vehicles:Turret_1_A102_T28_concept</userString>
      <tags/>
      <level>7</level>
      <price>0</price>
      <notInShop>true</notInShop>
      <models>
        <undamaged>vehicles/american/A102_T28_Concept/normal/lod0/Turret_01.model</undamaged>
        <destroyed>vehicles/american/A102_T28_Concept/normal/lod0/Turret_01.model</destroyed>
        <exploded>vehicles/american/A102_T28_Concept/normal/lod0/Turret_01.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/american/A102_T28_Concept/collision/Turret_01.model</collisionModel>
      </hitTester>
      <gunPosition>0.000001 0.257568 0.933283</gunPosition>
      <armor>
        <armor_1>0</armor_1>
        <armor_2>203.2</armor_2>
        <armor_3>101.6</armor_3>
        <armor_4>101.6</armor_4>
        <armor_5>0</armor_5>
        <armor_6>0</armor_6>
        <armor_7>
          177.8&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_7>
        <armor_10>
          50.8&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_10>
        <armor_11>
          76.2&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_11>
        <armor_12>
          152.4&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_12>
        <armor_13>
          203.2&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_13>
        <armor_14>203.2</armor_14>
      </armor>
      <primaryArmor>armor_1 armor_3 armor_5</primaryArmor>
      <weight>7000</weight>
      <maxHealth>200</maxHealth>
      <rotationSpeed>18</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>100</maxHealth>
        <maxRegenHealth>50</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>240</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>90</maxHealth>
        <maxRegenHealth>45</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <guns>
        <_105mm_AT_Gun_T5A>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
				
          <blitz>
            <blitzPartName>gun_01</blitzPartName>
            <bbox>
              <min>-0.248746 -1.069581 -0.266025</min>
              <max>0.248745 4.083369 0.276577</max>
            </bbox>
            <points>
              <normal>0.000191 -1.820505 -1.902115</normal>
            </points>
          </blitz>
          <maxAmmo>60</maxAmmo>
          <models>
            <undamaged>vehicles/american/A102_T28_Concept/normal/lod0/Gun_01.model</undamaged>
            <destroyed>vehicles/american/A102_T28_Concept/normal/lod0/Gun_01.model</destroyed>
            <exploded>vehicles/american/A102_T28_Concept/normal/lod0/Gun_01.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/american/A102_T28_Concept/collision/Gun_01.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              203.2&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_3>
              50.8&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              76.2&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>40</gun>
          </armor>
          <turretYawLimits>-30 30</turretYawLimits>
          <pitchLimits>-15 4.4</pitchLimits>
          <emblemSlots>
            <insigniaOnGun>
              <rayStart>-0.000001 0.0131011 2.12867</rayStart>
              <rayEnd>-0.0477694 0.00414737 2.12226</rayEnd>
              <rayUp>0.165 0.14 4</rayUp>
              <size>0.711</size>
              <hideIfDamaged>true</hideIfDamaged>
            </insigniaOnGun>
          </emblemSlots>
          <camouflage>
            <exclusionMask/>
            <tiling>0.895 0.445 0.000000 0.000000</tiling>
          </camouflage>
          <animateEmblemSlots>true</animateEmblemSlots>
          <reloadTime>12</reloadTime>
          <aimingTime>2.3</aimingTime>
          <shotDispersionFactors>
            <turretRotation>0.16</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
        </_105mm_AT_Gun_T5A>
      </guns>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <turretRotatorSoundManual/>
      <wwturretRotatorSoundManual/>
      <turretRotatorSoundGear/>
      <physicsShape>0.918 -0.043 1.000 0.000 0.429 0.327 0.684 0.306 0.500 0.500 0.000 0.500 0.000 0.100 0.000</physicsShape>
      <camouflage>
        <exclusionMask/>
        <tiling>0.745 0.445 0.000000 0.000000</tiling>
      </camouflage>
      <yawLimits>-30 30</yawLimits>
    </Turret_1_A102_T28_concept>
  </turrets0>
  <engines>
    <Wright_G200_m_781C9GC5>shared</Wright_G200_m_781C9GC5>
  </engines>
  <fuelTanks>
    <Heavy>shared</Heavy>
  </fuelTanks>
  <radios>
    <SCR_508_1>shared</SCR_508_1>
  </radios>
</root>