Header:
    version: "20"
ImportedPackages:
- "~res:/UI/Screens/Common.yaml"
- "~res:/UI/Screens/Battle/HotKey.yaml"
- "~res:/UI/Styles/Lobby/Inventory/InventoryNormalStyles.yaml"
- "~res:/UI/Styles/Battle/EquipmentItem.yaml"
- "~res:/UI/Screens/Common/PlayerNameWithTag.yaml"
- "~res:/UI/Screens/Battle/CaptureProgressBar.yaml"
- "~res:/UI/Screens/Fonts.yaml"
- "~res:/UI/Screens/Common/StyledButton.yaml"
- "~res:/UI/Styles/Battle/BattleAmmoItem.yaml"
- "~res:/UI/Screens/Battle/VehicleDestroyTimer.yaml"
- "~res:/UI/Styles/Battle/BattleHUD.yaml"
- "~res:/UI/Screens/Battle/FollowAimButton.yaml"
- "~res:/UI/Screens/Battle/Fonts.yaml"
- "~res:/UI/Screens/Battle/BattleNotifications.yaml"
- "~res:/UI/Screens/Common/TransparentButton.yaml"
StyleSheets:
-   selector: ".postHeader"
    properties:
        text-fontName: "WarHeliosCondC_Bold_21"
        text-shadowOffset: [1.000000, 1.000000]
        text-color: [1.000000, 1.000000, 1.000000, 1.000000]
-   selector: ".postText"
    properties:
        text-fontName: "WarHeliosCondC_19"
        text-shadowOffset: [1.000000, 1.000000]
        text-color: [1.000000, 1.000000, 1.000000, 1.000000]
-   selector: ".intersecting_with_chat_commands:disabled"
    properties:
        bg-color: [1.000000, 1.000000, 1.000000, 0.498039]
-   selector: ".team-panel.right #arrow"
    properties:
        pivot: [1.000000, 0.000000]
        anchor-leftAnchorEnabled: true
-   selector: ".team-panel.left #arrow"
    properties:
        anchor-rightAnchorEnabled: true
-   selector: ".team-panel.expanded.right #arrow, .team-panel.hidden.left #arrow"
    properties:
        bg-spriteModification: ["FLIP_HORIZONTAL"]
-   selector: ".team-panel.right .tank-panel"
    properties:
        linearLayout-orientation: "RightToLeft"
-   selector: ".team-panel.right .tank-panel #back"
    properties:
        bg-spriteModification: ["FLIP_HORIZONTAL"]
        anchor-rightAnchorEnabled: true
        anchor-rightAnchor: -75.000000
-   selector: ".team-panel.left .tank-panel #back"
    properties:
        anchor-leftAnchorEnabled: true
        anchor-leftAnchor: -75.000000
-   selector: ".team-panel.right .tank-panel .name-with-tag #spacer"
    properties:
        visible: true
-   selector: ".team-panel.right .tank-panel #tankName"
    properties:
        text-align: ["LEFT", "VCENTER"]
-   selector: ".team-panel.left .tank-panel #tankName"
    properties:
        text-align: ["RIGHT", "VCENTER"]
-   selector: ".team-panel.left .tank-panel #tankIcon"
    properties:
        bg-align: ["LEFT", "VCENTER"]
-   selector: ".team-panel.right .tank-panel #tankIcon"
    properties:
        bg-spriteModification: ["FLIP_HORIZONTAL"]
        bg-align: ["RIGHT", "VCENTER"]
-   selector: ".team-panel.left .tank-panel #tankIcon #level"
    properties:
        bg-align: ["LEFT", "VCENTER"]
-   selector: ".team-panel.right .tank-panel #tankIcon #level"
    properties:
        pivot: [1.000000, 0.000000]
        bg-align: ["RIGHT", "VCENTER"]
        anchor-rightAnchorEnabled: true
-   selector: "#CaptureState.neutral_current"
    properties:
        bg-color: [1.000000, 1.000000, 1.000000, 1.000000]
-   selector: "#CaptureState.enemy_current"
    properties:
        bg-color: [1.000000, 0.000000, 0.000000, 1.000000]
-   selector: "#CaptureState.ally_current"
    properties:
        bg-color: [0.000000, 1.000000, 0.000000, 1.000000]
-   selector: "#CaptureState.enemy_progress #Progress"
    properties:
        bg-color: [1.000000, 0.000000, 0.000000, 1.000000]
-   selector: "#CaptureState.ally_progress #Progress"
    properties:
        bg-color: [0.000000, 1.000000, 0.000000, 1.000000]
-   selector: ".hud-scale.Phone"
    properties:
        scale: [1.500000, 1.500000]
        sizePolicy-verticalValue: 150.000000
-   selector: ".hud-scale"
    properties:
        scale: [1.000000, 1.000000]
        sizePolicy-verticalValue: 100.000000
-   selector: ".bg-hud-scale.Phone"
    properties:
        sizePolicy-verticalValue: 150.000000
        sizePolicy-horizontalValue: 150.000000
-   selector: ".bg-hud-scale"
    properties:
        sizePolicy-verticalValue: 100.000000
        sizePolicy-horizontalValue: 100.000000
-   selector: ".damaged-module-scale"
    properties:
        sizePolicy-verticalValue: 26.000000
        sizePolicy-horizontalValue: 38.000000
-   selector: ".damaged-module-scale.Phone"
    properties:
        sizePolicy-verticalValue: 39.000000
        sizePolicy-horizontalValue: 57.000000
-   selector: ".health-size"
    properties:
        sizePolicy-verticalValue: 16.000000
        sizePolicy-horizontalValue: 254.000000
-   selector: ".health-size.Phone"
    properties:
        sizePolicy-verticalValue: 24.000000
        sizePolicy-horizontalValue: 381.000000
-   selector: ".health-font"
    properties:
        text-fontName: "WarHeliosCondC_Bold_13"
-   selector: ".health-font.Phone"
    properties:
        text-fontName: "WarHeliosCondC_Bold_19"
-   selector: ".damaged-module-scaling"
    properties:
        sizePolicy-verticalValue: 100.000000
        sizePolicy-horizontalValue: 100.000000
-   selector: ".damaged-module-scaling.Phone"
    properties:
        sizePolicy-verticalValue: 150.000000
        sizePolicy-horizontalValue: 150.000000
-   selector: ".tutorial-size"
    properties:
        sizePolicy-verticalValue: 32.000000
-   selector: ".have-chat-command #ChatCommand"
    properties:
        bg-color:
            value: [1.000000, 1.000000, 1.000000, 1.000000]
            transitionTime: 0.200000
            transitionFunction: "LINEAR"
-   selector: "#ChatCommand"
    properties:
        bg-color:
            value: [0.000000, 0.000000, 0.000000, 0.000000]
            transitionTime: 0.200000
            transitionFunction: "LINEAR"
-   selector: ".chat-command-base-a #BaseName"
    properties:
        bg-frame: 2
-   selector: ".chat-command-base-b #BaseName"
    properties:
        bg-frame: 3
-   selector: ".chat-command-base-c #BaseName"
    properties:
        bg-frame: 4
-   selector: ".chat-command-base-d #BaseName"
    properties:
        bg-frame: 5
-   selector: ".chat-command-base-e #BaseName"
    properties:
        bg-frame: 6
-   selector: ".chat-command-base-f #BaseName"
    properties:
        bg-frame: 7
-   selector: ".mission-text-color"
    properties:
        text-color: [0.792000, 0.906000, 0.698000, 1.000000]
-   selector: ".waiting.rating #Countdown"
    properties:
        visible: true
-   selector: ".waiting.rating #CombatMission"
    properties:
        visible: false
-   selector: ".waiting.rating #ArenaState, .waiting.countdown-rating #Countdown"
    properties:
        text-color: [1.000000, 1.000000, 1.000000, 1.000000]
-   selector: ".waiting.regular #ArenaState, .waiting.countdown-regular #Countdown"
    properties:
        text-color: [0.705882, 1.000000, 0.466667, 1.000000]
-   selector: ".waiting.regular #Countdown"
    properties:
        visible: false
-   selector: ".waiting #CombatMission, .waiting #ArenaState"
    properties:
        visible: true
-   selector: ".prebattle #CombatMission, .prebattle #ArenaState, .prebattle #Countdown"
    properties:
        visible: true
-   selector: ".prebattle #ArenaState, .prebattle #Countdown"
    properties:
        text-color: [0.705882, 1.000000, 0.466667, 1.000000]
-   selector: ".prebattle #Countdown"
    properties:
        bg-sprite: "~res:/Gfx/UI/BattleScreenHUD/CountdownBeforeBattleGlow.psd"
-   selector: ".battle #CombatMission, .battle #Countdown"
    properties:
        visible: false
-   selector: ".battle #ArenaState, .battle #Countdown"
    properties:
        text-color: [0.705882, 1.000000, 0.466667, 1.000000]
-   selector: ".battle #ArenaState"
    properties:
        visible: true
-   selector: ".afterbattle #CombatMission, .afterbattle #Countdown"
    properties:
        visible: false
-   selector: ".afterbattle #ArenaState"
    properties:
        visible: true
-   selector: ".afterbattle #ArenaState, .afterbattle #Countdown"
    properties:
        text-color: [0.705882, 1.000000, 0.466667, 1.000000]
-   selector: ".countdown-visible"
    properties:
        visible: true
-   selector: ".countdown-invisible"
    properties:
        visible: false
-   selector: ".battle-period-counter"
    properties:
        text-color: [1.000000, 1.000000, 1.000000, 1.000000]
-   selector: ".no-battle-period-counter"
    properties:
        text-color: [1.000000, 0.200000, 0.100000, 1.000000]
-   selector: ".minimap-cell-ally #CellFill"
    properties:
        bg-color: [0.619608, 0.968627, 0.262745, 1.000000]
-   selector: ".minimap-cell-squad #CellFill"
    properties:
        bg-color: [1.000000, 0.541176, 0.000000, 1.000000]
-   selector: ".minimap-cell-disabled #CellFill"
    properties:
        bg-color: [0.172549, 0.188235, 0.301961, 1.000000]
-   selector: ".roll-button"
    properties:
        bg-frame: 0
-   selector: ".roll-button:selected"
    properties:
        bg-frame: 1
Prototypes:
-   class: "UIControl"
    name: "PanelsContainer"
    size: [0.000000, 194.000000]
    noInput: true
    components:
        LinearLayout:
            orientation: "TopDown"
            spacing: 10.000000
        SizePolicy:
            horizontalPolicy: "PercentOfMaxChild"
            verticalPolicy: "PercentOfChildrenSum"
        Anchor:
            hCenterAnchorEnabled: true
    children:
    -   class: "UIControl"
        name: "Top"
        noInput: true
        components:
            SizePolicy:
                horizontalPolicy: "PercentOfFirstChild"
                verticalPolicy: "PercentOfFirstChild"
            Anchor:
                hCenterAnchorEnabled: true
        children:
        -   class: "UIControl"
            name: "Content"
            size: [0.000000, 0.000000]
            noInput: true
            components:
                LinearLayout:
                    orientation: "TopDown"
                    spacing: 2.000000
                SizePolicy:
                    horizontalPolicy: "PercentOfMaxChild"
                    verticalPolicy: "PercentOfChildrenSum"
    -   class: "UIControl"
        name: "Center"
        size: [0.000000, 184.000000]
        noInput: true
        components:
            LinearLayout:
                orientation: "BottomUp"
                dynamicSpacing: true
                skipInvisible: false
            SizePolicy:
                horizontalPolicy: "PercentOfMaxChild"
                verticalPolicy: "FixedSize"
                verticalValue: 184.000000
            Anchor:
                hCenterAnchorEnabled: true
-   class: "UIControl"
    customClass: "BattleStatusControl"
    name: "BattleStatusControl"
    size: [374.000000, 24.000000]
    pivot: [0.500000, 0.000000]
    noInput: true
    classes: "hud-scale"
    components:
        SizePolicy:
            verticalPolicy: "PercentOfMaxChild"
        Anchor:
            hCenterAnchorEnabled: true
            topAnchorEnabled: false
    children:
    -   class: "UIControl"
        name: "ScoreBg"
        size: [374.000000, 24.000000]
        visible: true
        noInput: true
        components:
            Anchor:
                leftAnchorEnabled: false
                hCenterAnchorEnabled: true
                rightAnchorEnabled: false
                topAnchorEnabled: false
                bottomAnchorEnabled: false
            DebugRender:
                enabled: false
                drawColor: [0.000000, 1.000000, 0.000000, 1.000000]
        children:
        -   class: "UIControl"
            name: "left"
            size: [187.000000, 24.000000]
            noInput: true
            components:
                Anchor:
                    leftAnchorEnabled: true
                    hCenterAnchorEnabled: true
                    hCenterAnchor: 0.000000
                    rightAnchorEnabled: false
                    topAnchorEnabled: false
                    vCenterAnchorEnabled: false
                    bottomAnchorEnabled: false
                Background:
                    drawType: "DRAW_SCALE_TO_RECT"
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/TanksBackground"
            children:
            -   class: "UIControl"
                customClass: "ShortTeamPanel"
                name: "allyPanel"
                size: [0.000000, 24.000000]
                pivot: [1.000000, 0.000000]
                components:
                    LinearLayout:
                        orientation: "RightToLeft"
                    SizePolicy:
                        horizontalPolicy: "PercentOfChildrenSum"
                    Anchor:
                        hCenterAnchorEnabled: false
                        hCenterAnchor: 0.000000
                        rightAnchorEnabled: true
                        rightAnchor: 52.000000
                        topAnchorEnabled: true
        -   class: "UIControl"
            name: "right"
            size: [187.000000, 24.000000]
            noInput: true
            components:
                Anchor:
                    leftAnchorEnabled: false
                    hCenterAnchorEnabled: true
                    hCenterAnchor: 0.000000
                    rightAnchorEnabled: true
                    topAnchorEnabled: false
                    vCenterAnchorEnabled: false
                    bottomAnchorEnabled: false
                Background:
                    drawType: "DRAW_SCALE_TO_RECT"
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/TanksBackground"
                    spriteModification: ["FLIP_HORIZONTAL"]
            children:
            -   class: "UIControl"
                customClass: "ShortTeamPanel"
                name: "enemyPanel"
                size: [0.000000, 24.000000]
                pivot: [0.000000, 0.000000]
                components:
                    LinearLayout:
                        orientation: "LeftToRight"
                    SizePolicy:
                        horizontalPolicy: "PercentOfChildrenSum"
                    Anchor:
                        leftAnchorEnabled: true
                        leftAnchor: 52.000000
                        topAnchorEnabled: true
    -   class: "UIStaticText"
        name: "allyScore"
        position: [134.500000, -1.000000]
        size: [25.000000, 24.000000]
        classes: "ally-color header3"
        components:
            Anchor:
                hCenterAnchorEnabled: true
                hCenterAnchor: -40.000000
            UITextComponent:
                text: "8"
                shadowOffset: [1.000000, 1.000000]
                shadowColor: [0.000000, 0.000000, 0.000000, 0.501961]
                align: ["HCENTER", "VCENTER"]
    -   class: "UIStaticText"
        name: "enemyScore"
        position: [214.500000, -1.000000]
        size: [25.000000, 24.000000]
        classes: "enemy-color header3"
        components:
            Anchor:
                hCenterAnchorEnabled: true
                hCenterAnchor: 40.000000
            UITextComponent:
                text: "8"
                shadowOffset: [1.000000, 1.000000]
                shadowColor: [0.000000, 0.000000, 0.000000, 0.501961]
                align: ["HCENTER", "VCENTER"]
    -   class: "UIControl"
        name: "LayoutGuard"
        size: [56.000000, 24.000000]
        pivot: [0.500000, 0.500000]
        noInput: true
        components:
            Anchor:
                hCenterAnchorEnabled: true
                topAnchorEnabled: true
        children:
        -   class: "UIStaticText"
            name: "UIBattleTimer"
            size: [56.000000, 24.000000]
            pivot: [0.500000, 0.500000]
            classes: "text-arialmb"
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                    topAnchorEnabled: true
                DebugRender:
                    enabled: false
                    drawColor: [0.000000, 0.000000, 1.000000, 1.000000]
                UITextComponent:
                    text: "7:00"
                    colorInheritType: "COLOR_IGNORE_PARENT"
-   class: "UIControl"
    customClass: "UITeamPanel"
    name: "UITeamPanel"
    size: [374.000000, 26.000000]
    tag: 110
    classes: "team-panel"
    children:
    -   class: "UIControl"
        name: "arrow"
        size: [10.000000, 26.000000]
        noInput: true
        components:
            Anchor: {}
            Background:
                sprite: "~res:/Gfx/UI/BattleScreenHUD/Arrow"
    -   class: "UIControl"
        customClass: "UITankPanelRandom"
        name: "UITankPanel"
        size: [374.000000, 26.000000]
        classes: "tank-panel"
        components:
            LinearLayout:
                spacing: 2.000000
                skipInvisible: false
        children:
        -   class: "UIControl"
            name: "back"
            size: [392.000000, 26.000000]
            noInput: true
            components:
                IgnoreLayout: {}
                Anchor: {}
                Background:
                    drawType: "DRAW_STRETCH_VERTICAL"
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/TankIconBG"
        -   class: "UIControl"
            name: "squadNumberBg"
            size: [24.000000, 25.000000]
            noInput: true
            components:
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/vzvods"
            children:
            -   class: "UIStaticText"
                name: "squadNumberValue"
                position: [1.000000, -2.000000]
                size: [23.000000, 25.000000]
                noInput: true
                classes: "text3-small-battle"
                components:
                    UITextComponent:
                        fitting: "FITTING_POINTS"
                        align: ["HCENTER", "VCENTER"]
        -   prototype: "PlayerNameWithTag/PlayerNameWithTag"
            name: "playerName"
            components:
                SizePolicy:
                    horizontalPolicy: "FixedSize"
                    horizontalValue: 112.000000
            children:
            -   path: "name"
                classes: "text3-small"
            -   path: "tag"
                position: [65.000000, 0.000000]
                classes: "text3-small clan-tag"
                components:
                    UITextComponent:
                        color: [1.000000, 1.000000, 0.000000, 1.000000] #ClanTag Color
        -   class: "UIStaticText"
            name: "tankName"
            size: [112.000000, 26.000000]
            noInput: true
            classes: "bold-text-loading-small"
            components:
                UITextComponent:
                    text: "Tank"
                    fitting: "FITTING_POINTS"
        -   class: "UIControl"
            name: "spacing"
            size: [6.000000, 0.000000]
            noInput: true
        -   class: "UIStaticText"
            name: "kills"
            position: [262.000000, 0.000000]
            size: [26.000000, 26.000000]
            noInput: true
            classes: "header5"
            components:
                UITextComponent:
                    text: "0"
                    fitting: "FITTING_POINTS"
        -   class: "UIControl"
            name: "tankIcon"
            size: [48.000000, 26.000000]
            noInput: true
            components:
                Background:
                    spriteModification: ["FLIP_HORIZONTAL"] #Flip Icon
            children:
            -   class: "UIControl"
                name: "level"
                size: [17.000000, 18.000000]
                noInput: true
                visible: false #level
                components:
                    Anchor: {}
                    Background:
                        drawType: "DRAW_SCALE_PROPORTIONAL"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/Levels"
                        perPixelAccuracy: "PER_PIXEL_ACCURACY_ENABLED"
        -   class: "UIControl"
            name: "ChatCommand"
            size: [32.000000, 32.000000]
            components:
                Anchor:
                    vCenterAnchorEnabled: true
                Background: {}
            children:
            -   class: "UIControl"
                name: "CommandsBack"
                components:
                    SizePolicy:
                        horizontalPolicy: "PercentOfParent"
                        verticalPolicy: "PercentOfParent"
                    Background:
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/back_comands_icon"
                        frame: 0
                        colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
            -   class: "UIControl"
                name: "CommandsIcon"
                position: [5.000000, 0.000000]
                components:
                    SizePolicy:
                        horizontalPolicy: "PercentOfParent"
                        verticalPolicy: "PercentOfParent"
                    Background:
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/comands_icon"
                        frame: 0
                        colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
            -   class: "UIControl"
                name: "BaseName"
                position: [5.000000, 0.000000]
                components:
                    SizePolicy:
                        horizontalPolicy: "PercentOfParent"
                        verticalPolicy: "PercentOfParent"
                    Background:
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/comands_icon"
                        colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
-   class: "UIControl"
    name: "MinimapTouchCell"
    classes: "minimap-color=minimap-cell-disabled"
    components:
        SizePolicy:
            horizontalPolicy: "PercentOfParent"
            horizontalValue: 33.333332
            verticalPolicy: "PercentOfParent"
            verticalValue: 33.333332
        Anchor: {}
        Background:
            drawType: "DRAW_FILL"
            color: [1.000000, 1.000000, 1.000000, 0.000000]
    children:
    -   class: "UIControl"
        name: "CellFill"
        noInput: true
        components:
            Anchor:
                leftAnchorEnabled: true
                leftAnchor: 1.000000
                rightAnchorEnabled: true
                rightAnchor: 1.000000
                topAnchorEnabled: true
                topAnchor: 1.000000
                bottomAnchorEnabled: true
                bottomAnchor: 1.000000
            Background:
                drawType: "DRAW_FILL"
                colorInherit: "COLOR_REPLACE_ALPHA_ONLY"
-   class: "UIControl"
    customClass: "UIMinimap"
    name: "miniMapControl"
    size: [163.000000, 163.000000]
    pivot: [0.000000, 0.000000]
    components:
        Background:
            sprite: "~res:/Gfx/UI/BattleScreenHUD/minimap/amigosville/MiniMapSmall"
    children:
    -   class: "UIControl"
        name: "MinimapTouchzone"
        components:
            Anchor:
                leftAnchorEnabled: true
                rightAnchorEnabled: true
                topAnchorEnabled: true
                bottomAnchorEnabled: true
        children:
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_1"
            components:
                Anchor:
                    leftAnchorEnabled: true
                    topAnchorEnabled: true
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_2"
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                    topAnchorEnabled: true
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_3"
            components:
                Anchor:
                    rightAnchorEnabled: true
                    topAnchorEnabled: true
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_4"
            components:
                Anchor:
                    leftAnchorEnabled: true
                    vCenterAnchorEnabled: true
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_5"
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                    vCenterAnchorEnabled: true
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_6"
            components:
                Anchor:
                    rightAnchorEnabled: true
                    vCenterAnchorEnabled: true
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_7"
            components:
                Anchor:
                    leftAnchorEnabled: true
                    bottomAnchorEnabled: true
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_8"
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                    bottomAnchorEnabled: true
        -   prototype: "MinimapTouchCell"
            name: "MinimapTouchCell_9"
            components:
                Anchor:
                    rightAnchorEnabled: true
                    bottomAnchorEnabled: true
    -   class: "UIControl"
        name: "MinimapMarkers"
        position: [0.000000, 0.000000]
        size: [163.000000, 163.000000]
        noInput: true
        components:
            Anchor:
                leftAnchorEnabled: true
                rightAnchorEnabled: true
                topAnchorEnabled: true
                bottomAnchorEnabled: true
        children:
        -   class: "UIControl"
            name: "avatarViewDirection"
            size: [25.000000, 23.000000]
            pivot: [0.500000, 1.000000]
            noInput: true
            components:
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/MinimapLookDirection"
        -   class: "UIControl"
            name: "playerChatCommandAnimationContainer"
            noInput: true
            tag: 1
        -   class: "UIControl"
            name: "avatarControl"
            size: [15.000000, 11.000000]
            pivot: [0.500000, 0.500000]
            noInput: true
            components:
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/MinimapPlayer"
        -   class: "UIControl"
            name: "markerPrototype"
            size: [14.000000, 14.000000]
            pivot: [0.500000, 0.500000]
            noInput: true
            tag: 1
            components:
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/MinimapTank"
                    perPixelAccuracy: "PER_PIXEL_ACCURACY_ENABLED"
        -   class: "UIControl"
            customClass: "FirstEncounterAnimation"
            name: "firstEncounterAnimationControl"
            position: [81.500000, 81.500000]
            size: [30.000000, 30.000000]
            pivot: [0.500000, 0.500000]
            noInput: true
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                    vCenterAnchorEnabled: true
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/MinimapFirstEncounterAnimation"
        -   class: "UIControl"
            name: "MinimapSpawnAreaAllyProto"
            size: [28.000000, 28.000000]
            pivot: [0.500000, 0.500000]
            noInput: true
            classes: "ally-color-bg"
            components:
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/MinimapRespawn"
        -   class: "UIControl"
            name: "MinimapSpawnAreaEnemyProto"
            size: [0.500000, 0.500000]
            noInput: true
            classes: "enemy-color-bg"
            components:
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/MinimapRespawn"
-   class: "UIControl"
    name: "BattleAmmoIcon"
    size: [48.000000, 48.000000]
    pivot: [0.500000, 0.500000]
    noInput: true
    classes: "ammo_icon small"
    components:
        Background:
            sprite: "~res:/Gfx/UI/BattleScreenHUD/AmmoType"
            colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
-   class: "UIControl"
    customClass: "UIEquipmentItemControl"
    name: "EquipmentItemControl"
    size: [63.000000, 63.000000]
    pivot: [0.500000, 0.500000]
    classes: "equipment_item equipment_state=not_available in_cooldown=in_cooldown_no blink=blink_no ability=ability_enabled pulse=pulse_no"
    components:
        Background:
            drawType: "DRAW_SCALE_PROPORTIONAL_ONE"
            sprite: "~res:/Gfx/UI/BattleScreenHUD/EquipmentKeys"
            colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
    children:
    -   class: "UIControl"
        name: "pulsation"
        pivot: [0.500000, 0.500000]
        noInput: true
        components:
            Anchor:
                leftAnchorEnabled: true
                hCenterAnchorEnabled: true
                rightAnchorEnabled: true
                topAnchorEnabled: true
                bottomAnchorEnabled: true
            Background:
                drawType: "DRAW_SCALE_PROPORTIONAL_ONE"
                sprite: "~res:/Gfx/UI/BattleScreenHUD/EquipmentKeys"
                frame: 8
                colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
    -   class: "UIControl"
        name: "cooldownFill"
        pivot: [0.500000, 0.500000]
        noInput: true
        components:
            Anchor:
                leftAnchorEnabled: true
                rightAnchorEnabled: true
                topAnchorEnabled: true
                bottomAnchorEnabled: true
            Background:
                drawType: "DRAW_SCALE_PROPORTIONAL_ONE"
                sprite: "~res:/Gfx/UI/BattleScreenHUD/EquipmentKeys"
                colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
        children:
        -   class: "UIControl"
            name: "clipRect"
            pivot: [0.500000, 0.500000]
            noInput: true
            components:
                Anchor:
                    leftAnchorEnabled: true
                    leftAnchor: 6.000000
                    rightAnchorEnabled: true
                    rightAnchor: 6.000000
                    topAnchorEnabled: true
                    topAnchor: 7.000000
                    bottomAnchorEnabled: true
                    bottomAnchor: 8.000000
    -   class: "UIControl"
        name: "icon"
        pivot: [0.500000, 0.500000]
        noInput: true
        classes: "small"
        components:
            Anchor:
                leftAnchorEnabled: true
                leftAnchor: 8.000000
                rightAnchorEnabled: true
                rightAnchor: 8.000000
                topAnchorEnabled: true
                topAnchor: 8.000000
                bottomAnchorEnabled: true
                bottomAnchor: 8.000000
            Background:
                drawType: "DRAW_SCALE_PROPORTIONAL_ONE"
                colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
    -   class: "UIStaticText"
        name: "label"
        pivot: [0.500000, 0.500000]
        classes: "header4"
        components:
            Anchor:
                leftAnchorEnabled: true
                rightAnchorEnabled: true
                topAnchorEnabled: true
                bottomAnchorEnabled: true
            UITextComponent:
                shadowOffset: [1.000000, 1.000000]
                shadowColor: [0.000000, 0.000000, 0.000000, 0.498039]
    -   class: "UIControl"
        name: "blinkLayer"
        pivot: [0.500000, 0.500000]
        noInput: true
        components:
            Anchor:
                leftAnchorEnabled: true
                rightAnchorEnabled: true
                topAnchorEnabled: true
                bottomAnchorEnabled: true
            Background:
                drawType: "DRAW_SCALE_PROPORTIONAL"
                sprite: "~res:/Gfx/UI/BattleScreenHUD/EquipmentBlinkAnimation"
                frame: 0
                colorInherit: "COLOR_MULTIPLY_ON_PARENT"
-   prototype: "EquipmentItemControl"
    name: "ProvisionItemControl"
    size: [45.000000, 46.000000]
    components:
        Background:
            drawType: "DRAW_ALIGNED"
            sprite: "~res:/Gfx/UI/BattleScreenHUD/skills_bg"
-   class: "UIControl"
    name: "consumablesPanel"
    size: [64.000000, 260.000000]
    pivot: [1.000000, 0.500000]
    noInput: true
    classes: "intersecting_with_chat_commands"
    components:
        Background:
            colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
    children:
    -   class: "UIControl"
        name: "scalableContent"
        size: [64.000000, 220.000000]
        pivot: [1.000000, 0.500000]
        noInput: true
        components:
            LinearLayout:
                orientation: "TopDown"
                padding: 12.000000
                dynamicSpacing: true
                skipInvisible: false
            Anchor:
                rightAnchorEnabled: true
                vCenterAnchorEnabled: true
            Background:
                colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
        children:
        -   prototype: "EquipmentItemControl"
            name: "equipment0"
            components:
                Anchor:
                    rightAnchorEnabled: true
        -   prototype: "EquipmentItemControl"
            name: "equipment1"
            components:
                Anchor:
                    rightAnchorEnabled: true
        -   prototype: "EquipmentItemControl"
            name: "equipment2"
            components:
                Anchor:
                    rightAnchorEnabled: true
-   class: "UIControl"
    name: "provisionsPanel"
    size: [135.000000, 56.000000]
    pivot: [0.500000, 0.500000]
    components:
        LinearLayout: {}
        Background:
            color: [1.000000, 1.000000, 1.000000, 1.000000]
    children:
    -   prototype: "ProvisionItemControl"
        name: "equipment3"
        noInput: true
        components:
            Anchor:
                vCenterAnchorEnabled: true
            Background:
                colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
    -   prototype: "ProvisionItemControl"
        name: "equipment4"
        noInput: true
        components:
            Anchor:
                vCenterAnchorEnabled: true
            Background:
                colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
    -   prototype: "ProvisionItemControl"
        name: "equipment5"
        noInput: true
        classes: "equipment_item equipment_state=not_available in_cooldown=in_cooldown_no blink=blink_no ability=ability_enabled pulse=pulse_no"
        components:
            Anchor:
                vCenterAnchorEnabled: true
            Background:
                colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
-   class: "UIControl"
    name: "iconNotificationsPanel"
    size: [0.000000, 56.000000]
    pivot: [0.500000, 0.500000]
    noInput: true
    components:
        Background:
            colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
-   class: "UIControl"
    name: "Spacer"
    tag: 1
    components:
        SizePolicy:
            verticalPolicy: "FixedSize"
            verticalValue: 10.000000
-   class: "UIControl"
    name: "BottomHUD"
    pivot: [0.500000, 1.000000]
    noInput: true
    components:
        SizePolicy:
            horizontalPolicy: "PercentOfFirstChild"
            verticalPolicy: "PercentOfFirstChild"
        Anchor:
            hCenterAnchorEnabled: true
            hCenterAnchor: 0.000000
            bottomAnchorEnabled: true
            bottomAnchor: 0.000000
        Background:
            color: [1.000000, 0.188200, 0.188200, 0.470600]
    children:
    -   class: "UIControl"
        name: "VerticalContainer"
        noInput: true
        components:
            SizePolicy:
                horizontalPolicy: "PercentOfMaxChild"
                verticalPolicy: "FixedSize"
                verticalValue: 191.000000
            Anchor:
                hCenterAnchorEnabled: true
                bottomAnchorEnabled: true
        children:
        -   class: "UIControl"
            name: "TextNotifications"
            size: [10.000000, 120.000000]
            pivot: [0.500000, 1.000000]
            noInput: true
            tag: 1
            components:
                LinearLayout:
                    orientation: "BottomUp"
                    padding: 10.000000
                    spacing: 5.000000
                Anchor:
                    hCenterAnchorEnabled: true
                Background: {}
            children:
            -   class: "UIStaticText"
                name: "Message"
                size: [1000.000000, 24.000000]
                visible: false
                classes: "header4"
                components:
                    Anchor:
                        hCenterAnchorEnabled: true
                        vCenterAnchorEnabled: true
                    UITextComponent:
                        shadowOffset: [1.000000, 1.000000]
        -   class: "UIControl"
            name: "IconPanel"
            position: [127.000000, 25.000000]
            size: [135.000000, 56.000000]
            pivot: [0.500000, 0.000000]
            noInput: true
            tag: 1
            components:
                IgnoreLayout: {}
                SizePolicy:
                    horizontalPolicy: "PercentOfMaxChild"
                    verticalPolicy: "PercentOfMaxChild"
                Anchor:
                    hCenterAnchorEnabled: true
                Background: {}
            children:
            -   prototype: "provisionsPanel"
                name: "ProvisionsPanel"
                pivot: [0.500000, 1.000000]
                noInput: true
                components:
                    SizePolicy:
                        horizontalPolicy: "PercentOfChildrenSum"
                        verticalPolicy: "PercentOfMaxChild"
                    Anchor:
                        hCenterAnchorEnabled: true
                        vCenterAnchorEnabled: true
            -   prototype: "iconNotificationsPanel"
                name: "iconNotificationsPanel"
                visible: false
                components:
                    Anchor:
                        hCenterAnchorEnabled: true
                        vCenterAnchorEnabled: true
        -   class: "UIControl"
            name: "HealthBarControl"
            pivot: [0.500000, 1.000000]
            noInput: true
            tag: 1
            components:
                SizePolicy:
                    horizontalPolicy: "PercentOfMaxChild"
                    verticalPolicy: "PercentOfMaxChild"
                Anchor:
                    hCenterAnchorEnabled: true
                    hCenterAnchor: 0.000000
                Background: {}
            children:
            -   class: "UIControl"
                name: "HealthBg"
                noInput: true
                classes: "health-size"
                components:
                    SizePolicy:
                        horizontalPolicy: "FixedSize"
                        verticalPolicy: "FixedSize"
                    Anchor:
                        hCenterAnchorEnabled: true
                        vCenterAnchorEnabled: true
                    Background:
                        drawType: "DRAW_SCALE_TO_RECT"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/Health"
                        colorInherit: "COLOR_REPLACE_ALPHA_ONLY"
                children:
                -   class: "UIControl"
                    name: "HealthRayClipper"
                    noInput: true
                    components:
                        SizePolicy:
                            verticalPolicy: "PercentOfMaxChild"
                        Background:
                            colorInherit: "COLOR_REPLACE_ALPHA_ONLY"
                        ClipContent: {}
                    children:
                    -   class: "UIControl"
                        name: "HealthRay"
                        noInput: true
                        classes: "health-size"
                        components:
                            SizePolicy:
                                horizontalPolicy: "FixedSize"
                                verticalPolicy: "FixedSize"
                            Background:
                                drawType: "DRAW_SCALE_TO_RECT"
                                sprite: "~res:/Gfx/UI/BattleScreenHUD/Health"
                                frame: 1
                                color: [1.000000, 0.000000, 0.000000, 1.000000]
                                colorInherit: "COLOR_REPLACE_ALPHA_ONLY"
                                align: ["LEFT", "TOP"]
                -   class: "UIControl"
                    name: "HealthBarClipper"
                    noInput: true
                    components:
                        SizePolicy:
                            verticalPolicy: "PercentOfMaxChild"
                        Background:
                            colorInherit: "COLOR_REPLACE_ALPHA_ONLY"
                        ClipContent: {}
                    children:
                    -   class: "UIControl"
                        name: "HealthBar"
                        noInput: true
                        classes: "health-size"
                        components:
                            SizePolicy:
                                horizontalPolicy: "FixedSize"
                                verticalPolicy: "FixedSize"
                            Background:
                                drawType: "DRAW_SCALE_TO_RECT"
                                sprite: "~res:/Gfx/UI/BattleScreenHUD/Health"
                                frame: 1
                                color: [0.000000, 1.000000, 0.000000, 1.000000]
                                colorInherit: "COLOR_REPLACE_ALPHA_ONLY"
                                align: ["LEFT", "TOP"]
                -   class: "UIStaticText"
                    name: "HealthValueControl"
                    noInput: true
                    classes: "health-font health-size"
                    components:
                        SizePolicy:
                            horizontalPolicy: "FixedSize"
                            verticalPolicy: "FixedSize"
                        Anchor:
                            hCenterAnchorEnabled: true
                            topAnchorEnabled: true
                            topAnchor: -1.000000
                        UITextComponent:
                            colorInheritType: "COLOR_REPLACE_ALPHA_ONLY"
        -   prototype: "Spacer"
            name: "Spacer"
            noInput: true
            components:
                Background: {}
        -   class: "UIControl"
            name: "DamageCrewContainer"
            pivot: [0.500000, 0.000000]
            visible: false
            noInput: true
            components:
                SizePolicy:
                    horizontalPolicy: "PercentOfLastChild"
                    verticalPolicy: "PercentOfFirstChild"
                Anchor:
                    hCenterAnchorEnabled: true
                    hCenterAnchor: 0.000000
                Background: {}
            children:
            -   class: "UIControl"
                name: "Bg"
                pivot: [0.500000, 0.000000]
                noInput: true
                classes: "bg-hud-scale"
                components:
                    SizePolicy:
                        horizontalPolicy: "PercentOfContent"
                        verticalPolicy: "PercentOfContent"
                    Anchor:
                        hCenterAnchorEnabled: true
                        vCenterAnchorEnabled: true
                    Background:
                        drawType: "DRAW_SCALE_TO_RECT"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/DamagedModulesDamageCrewBg"
                        colorInherit: "COLOR_MULTIPLY_ON_PARENT"
            -   class: "UIControl"
                name: "DamageCrew"
                pivot: [0.500000, 0.000000]
                visible: true
                noInput: true
                components:
                    LinearLayout: {}
                    SizePolicy:
                        horizontalPolicy: "PercentOfChildrenSum"
                        verticalPolicy: "PercentOfMaxChild"
                    Anchor:
                        hCenterAnchorEnabled: true
        -   class: "UIControl"
            name: "DamageTankPartsContainer"
            pivot: [0.500000, 0.000000]
            visible: false
            noInput: true
            components:
                SizePolicy:
                    horizontalPolicy: "PercentOfLastChild"
                    verticalPolicy: "PercentOfFirstChild"
                Anchor:
                    hCenterAnchorEnabled: true
                    hCenterAnchor: 0.000000
                Background: {}
            children:
            -   class: "UIControl"
                name: "Bg"
                pivot: [0.500000, 0.000000]
                noInput: true
                classes: "bg-hud-scale"
                components:
                    SizePolicy:
                        horizontalPolicy: "PercentOfContent"
                        verticalPolicy: "PercentOfContent"
                    Anchor:
                        hCenterAnchorEnabled: true
                        vCenterAnchorEnabled: true
                    Background:
                        drawType: "DRAW_SCALE_TO_RECT"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/DamagedModulesDamageTankBg"
                        colorInherit: "COLOR_MULTIPLY_ON_PARENT"
            -   class: "UIControl"
                name: "DamageTankParts"
                pivot: [0.500000, 0.000000]
                visible: true
                noInput: true
                components:
                    LinearLayout: {}
                    SizePolicy:
                        horizontalPolicy: "PercentOfChildrenSum"
                        verticalPolicy: "PercentOfMaxChild"
                    Anchor:
                        hCenterAnchorEnabled: true
                        vCenterAnchorEnabled: true
    -   class: "UIControl"
        name: "Speedometer"
        pivot: [0.000000, 1.000000]
        noInput: true
        components:
            LinearLayout:
                orientation: "TopDown"
            SizePolicy:
                horizontalPolicy: "FixedSize"
                horizontalValue: 100.000000
                verticalPolicy: "FixedSize"
                verticalValue: 21.000000
            Anchor:
                leftAnchorEnabled: true
                leftAnchor: -100.000000
                bottomAnchorEnabled: true
                bottomAnchor: 10.000000
            UIAnchorSafeAreaComponent:
                leftSafeInset: "REVERSE"
                bottomSafeInset: "REVERSE"
            Background: {}
        children:
        -   class: "UIStaticText"
            name: "SpeedValueControl"
            classes: "header5"
            components:
                SizePolicy:
                    horizontalPolicy: "PercentOfParent"
                    verticalPolicy: "PercentOfParent"
                UITextComponent:
                    text: "no_speed!"
                    color: [1.000000, 1.000000, 1.000000, 0.901961]
                    colorInheritType: "COLOR_REPLACE_ALPHA_ONLY"
                    shadowOffset: [1.000000, 1.000000]
-   prototype: "CaptureProgressBar/CaptureProgressBar"
    name: "CaptureProgressBar"
    components:
        LinearLayout:
            orientation: "TopDown"
        Anchor:
            hCenterAnchorEnabled: true
-   class: "UIControl"
    name: "VehicleUIObject"
    noInput: true
    components:
        LinearLayout:
            orientation: "BottomUp"
            spacing: 5.000000
        SizePolicy:
            horizontalPolicy: "PercentOfMaxChild"
            verticalPolicy: "PercentOfChildrenSum"
    children:
    -   class: "UIControl"
        name: "ChatCommandAnimatedControl"
        size: [47.000000, 47.000000]
        visible: true
        noInput: true
        components:
            Anchor:
                hCenterAnchorEnabled: true
    -   class: "UIControl"
        name: "EnemyDamagedModules"
        noInput: true
        components:
            LinearLayout:
                spacing: 5.000000
            SizePolicy:
                horizontalPolicy: "PercentOfChildrenSum"
                verticalPolicy: "PercentOfMaxChild"
            Anchor:
                hCenterAnchorEnabled: true
Controls:
-   class: "UIControl"
    name: "PostMortemCaption"
    size: [1000.000000, 100.000000]
    scale: [1.000000, 1.000000]
    pivot: [0.500000, 0.000000]
    noInput: true
    components:
        Anchor:
            hCenterAnchorEnabled: true
            bottomAnchorEnabled: true
            bottomAnchor: 0.000000
    children:
    -   class: "UIStaticText"
        name: "modeText"
        position: [200.000000, 0.000000]
        size: [600.000000, 30.000000]
        noInput: true
        classes: "postHeader"
        components:
            Anchor:
                hCenterAnchorEnabled: true
            UITextComponent:
                text: "#postbattle:SpectatorMode/Header"
    -   class: "UIStaticText"
        name: "hintText"
        position: [200.000000, 35.000000]
        size: [600.000000, 55.000000]
        noInput: true
        classes: "postText"
        components:
            Anchor:
                hCenterAnchorEnabled: true
            UITextComponent:
                text: "#postbattle:SpectatorMode/Comment"
                multiline: "MULTILINE_ENABLED"
-   class: "UIControl"
    name: "iconNotificationPrototype"
    size: [45.000000, 56.000000]
    pivot: [0.500000, 0.500000]
    noInput: true
    components:
        Background:
            sprite: "~res:/Gfx/UI/BattleScreenHUD/skills_bg"
            colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
    children:
    -   class: "UIControl"
        name: "icon"
        pivot: [0.500000, 0.500000]
        noInput: true
        components:
            Anchor:
                hCenterAnchorEnabled: true
                vCenterAnchorEnabled: true
            Background:
                colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
-   class: "UIControl"
    customClass: "HUDLayer"
    name: "HUDLayer"
    size: [960.000000, 640.000000]
    noInput: true
    components:
        Anchor:
            leftAnchorEnabled: true
            rightAnchorEnabled: true
            topAnchorEnabled: true
            bottomAnchorEnabled: true
        UIAnchorSafeAreaComponent:
            leftSafeInset: "INSET"
            rightSafeInset: "INSET"
            bottomSafeInset: "INSET"
    children:
    -   prototype: "UITeamPanel"
        name: "AllyTeamPanel"
        visible: false
    -   prototype: "UITeamPanel"
        name: "EnemyTeamPanel"
        position: [651.500000, 0.000000]
        visible: false
    -   class: "UIControl"
        customClass: "UIFreeCameraZone"
        name: "FreeCameraArea"
        position: [503.000000, 538.000000]
        size: [297.000000, 62.000000]
        noInput: true
    -   prototype: "PanelsContainer"
        name: "PanelsContainer"
        position: [280.000000, 0.000000]
        children:
        -   path: "Top/Content"
            children:
            -   prototype: "BattleStatusControl"
                name: "BattleStatusControl"
        -   path: "Center"
            children:
            -   prototype: "CaptureProgressBar"
                name: "CaptureProgressBar"
            -   prototype: "BattleNotifications/BattleNotifications"
                name: "BattleNotifications"
    -   prototype: "miniMapControl"
        name: "MiniMapControl"
        position: [305.000000, 242.500000]
    -   prototype: "BottomHUD"
        name: "BottomHUD"
        position: [480.000000, 640.000000]
    -   class: "UIControl"
        name: "FireIconContainer"
        noInput: true
        components:
            SizePolicy:
                horizontalPolicy: "PercentOfMaxChild"
                verticalPolicy: "PercentOfMaxChild"
            Anchor:
                hCenterAnchorEnabled: true
                vCenterAnchorEnabled: true
                vCenterAnchor: -70.000000
        children:
        -   class: "UIControl"
            customClass: "UIFireIcon"
            name: "FireIcon"
            size: [100.000000, 95.000000]
            visible: false
            noInput: true
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                    vCenterAnchorEnabled: true
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/DamagedModulesdmFire"
                    frame: 1
            children:
            -   class: "UIControl"
                name: "ExtingisherIcon"
                size: [53.000000, 53.000000]
                pivot: [1.000000, 1.000000]
                noInput: true
                components:
                    Anchor:
                        hCenterAnchorEnabled: true
                        vCenterAnchorEnabled: true
                    Background:
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/DamagedModulesExtinguisher"
    -   class: "UIControl"
        customClass: "UIDestroyTimer"
        name: "DestroyTimer"
        position: [480.000000, 470.000000]
        size: [130.000000, 130.000000]
        pivot: [0.500000, 0.500000]
        noInput: true
        components:
            SizePolicy:
                horizontalPolicy: "PercentOfContent"
                verticalPolicy: "PercentOfContent"
            Anchor:
                hCenterAnchorEnabled: true
                vCenterAnchorEnabled: true
                vCenterAnchor: 150.000000
            Background:
                sprite: "~res:/Gfx/UI/BattleScreenHUD/WaterIndicator"
        children:
        -   prototype: "VehicleDestroyTimer/VehicleDestroyTimer"
            name: "VehicleDestroyTimer"
    -   class: "UIControl"
        customClass: "UILamp"
        name: "Lamp"
        position: [480.000000, 250.000000]
        size: [100.000000, 100.000000]
        pivot: [0.500000, 0.500000]
        visible: false
        noInput: true
        components:
            Anchor:
                hCenterAnchorEnabled: true
                vCenterAnchorEnabled: true
                vCenterAnchor: -70.000000
            Background:
                sprite: "~res:/Gfx/UI/BattleScreenHUD/SixSense"
        children:
        -   class: "UIControl"
            name: "Icon"
            size: [100.000000, 100.000000]
            noInput: true
            components:
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/SixSense"
                    frame: 1
    -   class: "UIStaticText"
        name: "MapSquare"
        position: [0.000000, 566.000000]
        size: [320.000000, 24.000000]
        classes: "text2-small text-color-white"
        components:
            Anchor:
                leftAnchorEnabled: true
                bottomAnchorEnabled: true
                bottomAnchor: 50.000000
            UITextComponent:
                text: "Text1"
                colorInheritType: "COLOR_IGNORE_PARENT"
                align: ["LEFT", "VCENTER"]
    -   class: "UIControl"
        customClass: "UIShellSelectorControl"
        name: "Ammo"
        position: [876.000000, 216.500000]
        size: [63.000000, 63.000000]
        noInput: true
        components:
            Background: {}
        children:
        -   class: "UIControl"
            customClass: "UIShellItemControl"
            name: "currentItem"
            size: [63.000000, 63.000000]
            classes: "ammo_item"
            components:
                Background:
                    drawType: "DRAW_SCALE_TO_RECT"
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/AmmoKeys"
            children:
            -   class: "UIControl"
                name: "iconBg"
                position: [31.500000, 31.500000]
                size: [48.000000, 48.000000]
                pivot: [0.500000, 0.500000]
                noInput: true
                classes: "ammo_bg small"
                components:
                    Anchor:
                        hCenterAnchorEnabled: false
                        vCenterAnchorEnabled: false
                    Background: {}
            -   class: "UIControl"
                name: "overlay"
                size: [63.000000, 63.000000]
                noInput: true
                components:
                    Anchor:
                        leftAnchorEnabled: false
                        rightAnchorEnabled: false
                        topAnchorEnabled: false
                        bottomAnchorEnabled: false
                    Background:
                        drawType: "DRAW_SCALE_TO_RECT"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/AmmoKeys"
            -   prototype: "BattleAmmoIcon"
                name: "icon"
                position: [31.500000, 31.500000]
                components:
                    Anchor:
                        hCenterAnchorEnabled: false
                        vCenterAnchorEnabled: false
                    Background:
                        drawType: "DRAW_SCALE_TO_RECT"
            -   class: "UIControl"
                name: "altIcon"
                position: [31.500000, 31.500000]
                size: [48.000000, 48.000000]
                pivot: [0.500000, 0.500000]
                noInput: true
                components:
                    Anchor:
                        hCenterAnchorEnabled: false
                        vCenterAnchorEnabled: false
                    Background:
                        drawType: "DRAW_SCALE_TO_RECT"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/AmmoKeys"
                        colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
            -   class: "UIStaticText"
                name: "typeLabel"
                position: [10.500000, 7.500000]
                size: [0.000000, 15.000000]
                classes: "text3-small-battle"
                components:
                    UITextComponent:
                        shadowOffset: [1.000000, 1.000000]
                        align: ["LEFT", "TOP"]
            -   class: "UIControl"
                name: "countBg"
                size: [0.000000, 15.000000]
                noInput: true
                components:
                    Anchor:
                        rightAnchorEnabled: true
                        rightAnchor: 11.500000
                        bottomAnchorEnabled: true
                        bottomAnchor: 11.500000
                    Background:
                        drawType: "DRAW_SCALE_TO_RECT"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/CounterAmmo"
                children:
                -   class: "UIStaticText"
                    name: "countLabel"
                    size: [0.000000, 15.000000]
                    classes: "text3-small-battle"
                    components:
                        Anchor:
                            rightAnchorEnabled: true
                            vCenterAnchorEnabled: true
                            vCenterAnchor: -2.000000
                        UITextComponent:
                            shadowOffset: [1.000000, 1.000000]
                            align: ["RIGHT", "VCENTER"]
            -   prototype: "HotKey/HotKey"
                name: "HotKey"
                visible: false
                components:
                    Anchor:
                        hCenterAnchorEnabled: true
                        bottomAnchorEnabled: true
                        bottomAnchor: -4.000000
                    Background:
                        colorInherit: "COLOR_IGNORE_PARENT"
    -   prototype: "consumablesPanel"
        name: "ConsumablesPanel"
        position: [940.000000, 414.500000]
    -   prototype: "FollowAimButton/FollowAimButton"
        name: "FollowAimSwitch"
        position: [50.000000, 412.000000]
        size: [72.000000, 72.000000]
    -   class: "UIControl"
        name: "PostMortemButtons"
        position: [480.000000, 550.000000]
        pivot: [0.500000, 0.000000]
        noInput: true
        components:
            SizePolicy:
                verticalPolicy: "PercentOfMaxChild"
            Anchor:
                leftAnchorEnabled: true
                leftAnchor: 10.000000
                rightAnchorEnabled: true
                rightAnchor: 10.000000
                bottomAnchorEnabled: true
                bottomAnchor: 10.000000
        children:
        -   prototype: "TransparentButton/TransparentButton"
            name: "PrevPlayerButton"
            pivot: [0.000000, 1.000000]
            classes: "button hud-scale"
            components:
                Anchor:
                    leftAnchorEnabled: true
                    vCenterAnchorEnabled: true
            children:
            -   class: "UIControl"
                name: "IconPrev"
                noInput: true
                components:
                    SizePolicy:
                        horizontalPolicy: "PercentOfParent"
                        verticalPolicy: "PercentOfParent"
                    Background:
                        drawType: "DRAW_ALIGNED"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/NextAndPreviousTankButtons"
                        colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
        -   prototype: "StyledButton/StyledButton"
            name: "BackToGarageButton"
            size: [240.000000, 64.000000]
            pivot: [0.500000, 1.000000]
            classes: "button button-color-gray hud-scale"
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                    vCenterAnchorEnabled: true
            children:
            -   path: "Caption"
                components:
                    UITextComponent:
                        text: "Exit to Hangar"
        -   prototype: "TransparentButton/TransparentButton"
            name: "NextPlayerButton"
            pivot: [1.000000, 1.000000]
            classes: "button hud-scale"
            components:
                Anchor:
                    rightAnchorEnabled: true
                    vCenterAnchorEnabled: true
            children:
            -   class: "UIControl"
                name: "IconPrev"
                noInput: true
                components:
                    SizePolicy:
                        horizontalPolicy: "PercentOfParent"
                        verticalPolicy: "PercentOfParent"
                    Background:
                        drawType: "DRAW_ALIGNED"
                        sprite: "~res:/Gfx/UI/BattleScreenHUD/NextAndPreviousTankButtons"
                        spriteModification: ["FLIP_HORIZONTAL"]
                        colorInherit: "COLOR_MULTIPLY_ALPHA_ONLY"
    -   class: "UIControl"
        name: "PostMortemCaption"
        size: [1000.000000, 100.000000]
        scale: [1.000000, 1.000000]
        pivot: [0.500000, 0.000000]
        noInput: true
        components:
            Anchor:
                hCenterAnchorEnabled: true
                bottomAnchorEnabled: true
                bottomAnchor: 0.000000
        children:
        -   class: "UIStaticText"
            name: "modeText"
            position: [200.000000, 0.000000]
            size: [600.000000, 30.000000]
            noInput: true
            classes: "postHeader"
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                UITextComponent:
                    text: "#postbattle:SpectatorMode/Header"
        -   class: "UIStaticText"
            name: "hintText"
            position: [200.000000, 35.000000]
            size: [600.000000, 55.000000]
            noInput: true
            classes: "postText"
            components:
                Anchor:
                    hCenterAnchorEnabled: true
                UITextComponent:
                    text: "#postbattle:SpectatorMode/Comment"
                    multiline: "MULTILINE_ENABLED"
    -   class: "UIControl"
        name: "FpsHolder"
        size: [100.000000, 100.000000]
        noInput: true
        components:
            Anchor:
                rightAnchorEnabled: true
                bottomAnchorEnabled: true
            UIAnchorSafeAreaComponent:
                bottomSafeInset: "REVERSE"
        children:
        -   class: "UIStaticText"
            name: "FpsText"
            position: [25.000000, 70.000000]
            size: [75.000000, 30.000000]
            classes: "text2-small text-color-white"
            components:
                Anchor:
                    rightAnchorEnabled: true
                    bottomAnchorEnabled: true
                UITextComponent:
                    colorInheritType: "COLOR_IGNORE_PARENT"
                    align: ["RIGHT", "VCENTER"]
    -   class: "UIControl"
        name: "PingHolder"
        size: [100.000000, 100.000000]
        noInput: true
        components:
            Anchor:
                leftAnchorEnabled: true
                bottomAnchorEnabled: true
            UIAnchorSafeAreaComponent:
                bottomSafeInset: "REVERSE"
        children:
        -   class: "UIStaticText"
            name: "PingText"
            position: [0.000000, 70.000000]
            size: [75.000000, 30.000000]
            classes: "text2-small text-color-white"
            components:
                Anchor:
                    leftAnchorEnabled: true
                    bottomAnchorEnabled: true
                UITextComponent:
                    colorInheritType: "COLOR_IGNORE_PARENT"
                    align: ["HCENTER", "VCENTER"]
    -   class: "UIControl"
        name: "BeforeBattleCountdown"
        noInput: true
        components:
            Anchor:
                leftAnchorEnabled: true
                rightAnchorEnabled: true
                topAnchorEnabled: true
                bottomAnchorEnabled: true
        children:
        -   class: "UIControl"
            name: "Background"
            position: [110.000000, 67.000000]
            size: [740.000000, 350.000000]
            noInput: true
            components:
                Anchor:
                    enabled: true
                    hCenterAnchorEnabled: true
                    vCenterAnchorEnabled: true
                    vCenterAnchor: -78.000000
                Background:
                    drawType: "DRAW_SCALE_TO_RECT"
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/CountdownBeforeBattleBg"
        -   class: "UIStaticText"
            name: "CombatMission"
            classes: "header3 mission-text-color"
            components:
                SizePolicy:
                    horizontalPolicy: "PercentOfParent"
                    verticalPolicy: "PercentOfContent"
                Anchor:
                    vCenterAnchorEnabled: true
                    vCenterAnchor: -158.000000
                UITextComponent:
                    text: "Header0"
                    multiline: "MULTILINE_ENABLED"
        -   class: "UIStaticText"
            name: "ArenaState"
            classes: "text-arena-state"
            components:
                SizePolicy:
                    horizontalPolicy: "PercentOfParent"
                    verticalPolicy: "PercentOfContent"
                Anchor:
                    vCenterAnchorEnabled: true
                    vCenterAnchor: -108.000000
                UITextComponent:
                    text: "Header0"
        -   class: "UIStaticText"
            name: "Countdown"
            classes: "text-countdown-before-battle"
            components:
                SizePolicy:
                    horizontalPolicy: "PercentOfParent"
                    verticalPolicy: "PercentOfContent"
                Anchor:
                    vCenterAnchorEnabled: true
                    vCenterAnchor: -38.000000
                Background:
                    color: [1.000000, 0.945098, 0.866667, 0.501961]
                UITextComponent:
                    text: "3"
    -   class: "UIControl"
        name: "ObserverButtonsContainer"
        noInput: true
        components:
            SizePolicy:
                horizontalPolicy: "PercentOfParent"
                verticalPolicy: "PercentOfMaxChild"
            Anchor:
                topAnchorEnabled: true
        children:
        -   class: "UIControl"
            name: "RollButton"
            size: [60.000000, 60.000000]
            classes: "button roll-button"
            components:
                Anchor:
                    leftAnchorEnabled: true
                    leftAnchor: 15.000000
                Background:
                    sprite: "~res:/Gfx/UI/BattleScreenHUD/roll_up.psd"
