<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root>
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    <smallIconPath>~res:/Gfx/UI/BattleScreenHUD/SmallTankIcons/Frankentank_event</smallIconPath>
    <bigIconPath>~res:/Gfx/UI/BigTankIcons/Frankentank_event</bigIconPath>
    <blitzModelPath>Tanks/German/Frankentank.sc2</blitzModelPath>
    <engineSoundPC>tanks/pc/engine/de/ht</engineSoundPC>
    <engineSoundNPC>tanks/npc/engine/de/ht</engineSoundNPC>
    <smokeEffectPath>FX/smoke_tank_type_black_new_Frankentank.sc2</smokeEffectPath>
    <fireEffectPathAlive>FX/SmokeFire_tank_movement_new.sc2</fireEffectPathAlive>
    <fireEffectPathDead>FX/Fire_and_Smoke.sc2</fireEffectPathDead>
    <collisionMesh>CollisionMeshes/germany-S01_Frankentank.sc2</collisionMesh>
    <customEffects/>
  </blitz>
  <crew>
    <commander/>
    <gunner/>
    <driver/>
    <radioman/>
    <loader/>
    <loader/>
  </crew>
  <isUnlocked>true</isUnlocked>
  <speedLimits>
    <forward>35</forward>
    <backward>12</backward>
  </speedLimits>
  <invisibility>&#xD;
		</invisibility>
  <repairCost>6.545</repairCost>
  <crewXpFactor>1.0</crewXpFactor>
  <optDevicePreset>defaultPreset</optDevicePreset>
  <enrichmentBoost>0.0000</enrichmentBoost>
  <effects>
    <destruction>mediumDestruction</destruction>
    <explosion>mediumExplosion</explosion>
    <flaming>largeFlaming</flaming>
    <collision/>
  </effects>
  <camouflage>
    <priceFactor>1.4</priceFactor>
    <tiling>1 1 0 0</tiling>
    <exclusionMask>vehicles/german/S01_Frankentank/S01_Frankentank_CM.dds</exclusionMask>
  </camouflage>
  <emblems>
    <default>germany_cross</default>
    <lodDist>MEDIUM</lodDist>
    <alpha>0.86</alpha>
  </emblems>
  <horns>
    <priceFactor>1</priceFactor>
    <distanceFactor>1</distanceFactor>
    <volumeFactor>1</volumeFactor>
  </horns>
  <hull>
    <models>
      <undamaged>vehicles/german/S01_Frankentank/normal/lod0/Hull.model</undamaged>
      <destroyed>vehicles/german/S01_Frankentank/normal/lod0/Hull.model</destroyed>
      <exploded>vehicles/german/S01_Frankentank/normal/lod0/Hull.model</exploded>
    </models>
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        <normal>0.000462 0.000997 -0.899965</normal>
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    </blitz>
    <swinging>
      <lodDist>FAR</lodDist>
      <pitchParams>0.22 36.00 0.36 1.00 0.04 0.26</pitchParams>
      <rollParams>1.00 0.22 36.00 0.36 1.00 0.04 0.26</rollParams>
      <sensitivityToImpulse>0.22</sensitivityToImpulse>
    </swinging>
    <exhaust>
      <pixie>particles/Tank/engine_exit_gass.xml</pixie>
      <nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
      <rates>6.0 12.0 30.0</rates>
    </exhaust>
    <turretPositions>
      <turret>0.023687 0.850005 0.722609</turret>
    </turretPositions>
    <hitTester>
      <collisionModel>vehicles/german/S01_Frankentank/collision/Hull.model</collisionModel>
    </hitTester>
    <armor>
      <armor_1>200</armor_1>
      <armor_2>80</armor_2>
      <armor_3>80</armor_3>
      <armor_4>80</armor_4>
      <armor_5>60</armor_5>
      <armor_6>40</armor_6>
      <armor_7>25</armor_7>
      <armor_8>25</armor_8>
      <armor_9>20</armor_9>
      <armor_10>200</armor_10>
      <armor_11>0</armor_11>
      <armor_12>200</armor_12>
      <armor_13>25</armor_13>
      <armor_14>200</armor_14>
    </armor>
    <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
    <weight>30100</weight>
    <maxHealth>1080</maxHealth>
    <ammoBayHealth>
      <maxHealth>200</maxHealth>
      <maxRegenHealth>135</maxRegenHealth>
      <repairCost>1.0</repairCost>
    </ammoBayHealth>
    <emblemSlots>
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        <rayUp>0.000000 1 0.000000</rayUp>
        <size>0.24</size>
        <hideIfDamaged>false</hideIfDamaged>
      </clan>
    </emblemSlots>
  </hull>
  <chassis>
    <Chassis_Frankentank>
      <blitz>
        <blitzPartName>chassis</blitzPartName>
        <bbox>
          <min>-1.675008 -3.302842 -0.000000</min>
          <max>1.675008 3.312342 1.305493</max>
        </bbox>
        <points>
          <normal>0.000060 -0.006192 0.000481</normal>
        </points>
        <soundPC>tanks/pc/treads/ht</soundPC>
        <soundNPC>tanks/npc/treads/ht</soundNPC>
      </blitz>
      <userString>#germany_vehicles:Chassis_Frankentank</userString>
      <shortUserString>#germany_vehicles:Chassis_Frankentank_short</shortUserString>
      <description>#germany_vehicles:Chassis_Frankentank_descr</description>
      <tags/>
      <level>6</level>
      <price>0</price>
      <models>
        <undamaged>vehicles/german/S01_Frankentank/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/german/S01_Frankentank/normal/lod0/Chassis.model</destroyed>
        <exploded>vehicles/german/S01_Frankentank/normal/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>mediumTank</bufferPrefs>
        <textureSet>germany_01</textureSet>
        <size>0.44 0.66</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-0.62</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R0</name>
          <radius>0.44981</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R1</name>
          <radius>0.451438</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L0</name>
          <radius>0.44981</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L1</name>
          <radius>0.451438</radius>
        </wheel>
        <group>
          <isLeft>false</isLeft>
          <template>W_R</template>
          <radius>0.368516</radius>
          <startIndex>0</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>W_L</template>
          <radius>0.368516</radius>
          <startIndex>0</startIndex>
          <count>6</count>
        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L1</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>mediumTankDust</dust>
        <mud>mediumTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_3</sound>
      <hullPosition>0.000000 0.9 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/german/S01_Frankentank/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>25</leftTrack>
        <rightTrack>25</rightTrack>
      </armor>
      <topRightCarryingPoint>1.34123 1.95358</topRightCarryingPoint>
      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>18000</weight>
      <maxLoad>95200</maxLoad>
      <terrainResistance>1.2 1.5 1.92</terrainResistance>
      <brakeForce>46500</brakeForce>
      <rotationIsAroundCenter>true</rotationIsAroundCenter>
      <rotationSpeed>18</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.23</vehicleMovement>
        <vehicleRotation>0.23</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>170</maxHealth>
      <maxRegenHealth>130</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Chassis_Frankentank>
  </chassis>
  <turrets0>
    <Turret_Frankentank>
      <blitz>
        <blitzPartName>turret_01</blitzPartName>
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          <max>1.236751 1.956533 1.746217</max>
        </bbox>
        <points>
          <normal>0.000067 -0.540000 -1.755000</normal>
        </points>
      </blitz>
      <userString>#germany_vehicles:Turret_1_Frankentank</userString>
      <shortUserString>#germany_vehicles:Turret_1_Frankentank_short</shortUserString>
      <description>#germany_vehicles:Turret_1_Frankentank_descr</description>
      <tags/>
      <level>6</level>
      <price>0</price>
      <models>
        <undamaged>vehicles/german/S01_Frankentank/normal/lod0/Turret_01.model</undamaged>
        <destroyed>vehicles/german/S01_Frankentank/normal/lod0/Turret_01.model</destroyed>
        <exploded>vehicles/german/S01_Frankentank/normal/lod0/Turret_01.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/german/S01_Frankentank/collision/Turret_01.model</collisionModel>
      </hitTester>
      <yawLimits>-180 180</yawLimits>
      <gunPosition>0.000000 0.608775 1.47329</gunPosition>
      <armor>
        <armor_1>150</armor_1>
        <armor_2>95</armor_2>
        <armor_3>120</armor_3>
        <armor_4>80</armor_4>
        <armor_5>80</armor_5>
        <armor_6>25</armor_6>
        <armor_7>15</armor_7>
        <armor_8>25</armor_8>
        <armor_9>30</armor_9>
        <armor_10>95</armor_10>
        <armor_11>150</armor_11>
        <armor_12>100</armor_12>
      </armor>
      <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
      <weight>15000</weight>
      <maxHealth>270</maxHealth>
      <rotationSpeed>26</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>140</maxHealth>
        <maxRegenHealth>70</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>230</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>90</maxHealth>
        <maxRegenHealth>45</maxRegenHealth>
        <repairCost>2.0</repairCost>
      </surveyingDeviceHealth>
      <guns>
        <_105mm_Gun_T5E1_Franken>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_01</blitzPartName>
            <bbox>
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              <max>0.755158 6.134859 0.428043</max>
            </bbox>
            <points>
              <normal>0.012000 -1.935000 -2.410000</normal>
            </points>
          </blitz>
          <unlocks>
            <gun>
              _130mm_B-13-S2_Franken&#xD;
						
              <cost>0</cost>
            </gun>
          </unlocks>
          <maxAmmo>63</maxAmmo>
          <reloadTime>12.3</reloadTime>
          <pitchLimits>-15 8</pitchLimits>
          <shotDispersionFactors>
            <turretRotation>0.16</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <models>
            <undamaged>vehicles/german/S01_Frankentank/normal/lod0/Gun_01.model</undamaged>
            <destroyed>vehicles/german/S01_Frankentank/normal/lod0/Gun_01.model</destroyed>
            <exploded>vehicles/german/S01_Frankentank/normal/lod0/Gun_01.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/S01_Frankentank/collision/Gun_01.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              279&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              101&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              100&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <gun>45</gun>
          </armor>
          <shotDispersionRadius>0.42</shotDispersionRadius>
          <aimingTime>2.5</aimingTime>
        </_105mm_Gun_T5E1_Franken>
        <_130mm_B-13-S2_Franken>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_02</blitzPartName>
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              <min>-0.314091 -1.507765 -0.436078</min>
              <max>0.314159 4.561183 0.386702</max>
            </bbox>
            <points>
              <normal>-0.003930 -1.980000 -2.410000</normal>
            </points>
          </blitz>
          <maxAmmo>30</maxAmmo>
          <pitchLimits>-15 6</pitchLimits>
          <models>
            <undamaged>vehicles/german/S01_Frankentank/normal/lod0/Gun_02.model</undamaged>
            <destroyed>vehicles/german/S01_Frankentank/normal/lod0/Gun_02.model</destroyed>
            <exploded>vehicles/german/S01_Frankentank/normal/lod0/Gun_02.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/S01_Frankentank/collision/Gun_02.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              50&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              50&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              20&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <gun>60</gun>
          </armor>
          <shotDispersionRadius>0.45</shotDispersionRadius>
          <reloadTime>20</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.2</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <aimingTime>2.9</aimingTime>
        </_130mm_B-13-S2_Franken>
      </guns>
      <emblemSlots>
        <player>
          <rayStart>-1.12877 0.406835 0.980333</rayStart>
          <rayEnd>-0.751237 0.404896 0.848198</rayEnd>
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          <hideIfDamaged>false</hideIfDamaged>
        </player>
        <player>
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          <hideIfDamaged>false</hideIfDamaged>
        </player>
        <inscription>
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          <rayEnd>-1.04045 0.434644 -0.035905</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
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          <hideIfDamaged>true</hideIfDamaged>
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        <inscription>
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          <hideIfDamaged>false</hideIfDamaged>
        </inscription>
      </emblemSlots>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
    </Turret_Frankentank>
  </turrets0>
  <engines>
    <Frankengine>shared</Frankengine>
  </engines>
  <fuelTanks>
    <Large>shared</Large>
  </fuelTanks>
  <radios>
    <FuG7>shared</FuG7>
  </radios>
</root>