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    <smallIconPath>~res:/Gfx/UI/BattleScreenHUD/SmallTankIcons/china-T34_2</smallIconPath>
    <bigIconPath>~res:/Gfx/UI/BigTankIcons/china-T34_2</bigIconPath>
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    <engineSoundPC>tanks/pc/engine/ussr/mt</engineSoundPC>
    <engineSoundNPC>tanks/npc/engine/ussr/mt</engineSoundNPC>
    <smokeEffectPath>FX/smoke_tank_type_black_new.sc2</smokeEffectPath>
    <fireEffectPathAlive>FX/SmokeFire_tank_movement_new.sc2</fireEffectPathAlive>
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    <commander/>
    <gunner/>
    <driver/>
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		</invisibility>
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    <destruction>mediumDestruction</destruction>
    <explosion>mediumExplosion</explosion>
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    <collision/>
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      <pixie>particles/Tank/engine_exit_diesel.xml</pixie>
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    </armor>
    <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
    <weight>12085</weight>
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      <maxHealth>180</maxHealth>
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    <Chassis_Ch05_T34_2>
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        <blitzPartName>chassis</blitzPartName>
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      <tags/>
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      <price>0</price>
      <unlocks>
        <chassis>
          Chassis_Ch05_T34_2_2&#xD;
				
          <cost>16100</cost>
        </chassis>
      </unlocks>
      <models>
        <undamaged>vehicles/chinese/Ch05_T34_2/normal/lod0/Chassis.model</undamaged>
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        <exploded>vehicles/chinese/Ch05_T34_2/normal/lod0/Chassis.model</exploded>
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        <bufferPrefs>mediumTank</bufferPrefs>
        <textureSet>ussr_02</textureSet>
        <size>0.44 0.48</size>
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      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
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        <textureScale>-1.08</textureScale>
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      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L0</name>
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        <wheel>
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        <wheel>
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          <isLeft>true</isLeft>
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        <group>
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        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L1</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>mediumTankDust</dust>
        <mud>mediumTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_2</sound>
      <hullPosition>0.000000 0.84233 0.000000</hullPosition>
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        <collisionModel>vehicles/chinese/Ch05_T34_2/collision/Chassis.model</collisionModel>
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      <armor>
        <leftTrack>20</leftTrack>
        <rightTrack>20</rightTrack>
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      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
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      <brakeForce>31000</brakeForce>
      <rotationIsAroundCenter>false</rotationIsAroundCenter>
      <rotationSpeed>44</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.25</vehicleMovement>
        <vehicleRotation>0.25</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
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    </Chassis_Ch05_T34_2>
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        <soundNPC>tanks/npc/treads/mt</soundNPC>
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      <price>0</price>
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        <undamaged>vehicles/chinese/Ch05_T34_2/normal/lod0/Chassis.model</undamaged>
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        <size>0.44 0.48</size>
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      <wheels>
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      <drivingWheels>WD_L0 WD_L1</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>mediumTankDust</dust>
        <mud>mediumTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_2</sound>
      <hullPosition>0.000000 0.84233 0.000000</hullPosition>
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        <collisionModel>vehicles/chinese/Ch05_T34_2/collision/Chassis.model</collisionModel>
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        <rightTrack>20</rightTrack>
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      <terrainResistance>0.8 1 1.6</terrainResistance>
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      <rotationIsAroundCenter>false</rotationIsAroundCenter>
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      <shotDispersionFactors>
        <vehicleMovement>0.22</vehicleMovement>
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      <price>0</price>
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        <undamaged>vehicles/chinese/Ch05_T34_2/normal/lod0/Turret_01.model</undamaged>
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        <exploded>vehicles/chinese/Ch05_T34_2/normal/lod0/Turret_01.model</exploded>
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        <collisionModel>vehicles/chinese/Ch05_T34_2/collision/Turret_01.model</collisionModel>
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        <armor_1>170</armor_1>
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        <armor_10>30</armor_10>
        <armor_11>30</armor_11>
        <armor_12>0</armor_12>
        <armor_13>
          20&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
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      </armor>
      <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
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      <turretRotatorHealth>
        <maxHealth>140</maxHealth>
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      <circularVisionRadius>240</circularVisionRadius>
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        <maxHealth>100</maxHealth>
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        <inscription>
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        <_85mm_S-53>
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					&#xD;
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              _85mm_Tip_56-85JT&#xD;
						
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            <turret>
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        <gun>
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      <gunPosition>0.000000 0.272105 1.19526</gunPosition>
      <armor>
        <armor_1>180</armor_1>
        <armor_2>155</armor_2>
        <armor_3>120</armor_3>
        <armor_4>60</armor_4>
        <armor_5>80</armor_5>
        <armor_6>50</armor_6>
        <armor_7>120</armor_7>
        <armor_8>120</armor_8>
        <armor_9>30</armor_9>
        <armor_10>30</armor_10>
        <armor_11>30</armor_11>
        <armor_12>0</armor_12>
        <armor_13>
          20&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_13>
      </armor>
      <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
      <weight>10793</weight>
      <maxHealth>360</maxHealth>
      <rotationSpeed>46</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>140</maxHealth>
        <maxRegenHealth>70</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>250</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>100</maxHealth>
        <maxRegenHealth>50</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <emblemSlots>
        <player>
          <rayStart>-1.05355 0.217944 0.577957</rayStart>
          <rayEnd>-0.688572 0.125871 0.442635</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.24</size>
          <hideIfDamaged>false</hideIfDamaged>
        </player>
        <player>
          <rayStart>1.05355 0.217944 0.577957</rayStart>
          <rayEnd>0.688572 0.125871 0.442635</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.24</size>
          <hideIfDamaged>true</hideIfDamaged>
        </player>
        <inscription>
          <rayStart>-1.0499 0.188657 -0.385045</rayStart>
          <rayEnd>-0.866482 0.128221 -0.333035</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.54</size>
          <hideIfDamaged>false</hideIfDamaged>
        </inscription>
        <inscription>
          <rayStart>1.14161 0.218874 -0.41105</rayStart>
          <rayEnd>0.774773 0.0980041 -0.30703</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.54</size>
          <hideIfDamaged>true</hideIfDamaged>
        </inscription>
      </emblemSlots>
      <guns>
        <_85mm_S-53>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_03</blitzPartName>
            <bbox>
              <min>-0.207621 -0.684221 -0.257188</min>
              <max>0.207621 3.020860 0.268851</max>
            </bbox>
            <points>
              <normal>0.013464 -1.324671 -1.683167</normal>
            </points>
          </blitz>
          <maxAmmo>60</maxAmmo>
          <pitchLimits>-20 5</pitchLimits>
          <models>
            <undamaged>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_03.model</undamaged>
            <destroyed>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_03.model</destroyed>
            <exploded>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_03.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/chinese/Ch05_T34_2/collision/Gun_03.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              180&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              155&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <gun>30</gun>
          </armor>
          <extraPitchLimits>
            <back>-20 4 15</back>
          </extraPitchLimits>
          <shotDispersionRadius>0.42</shotDispersionRadius>
          <reloadTime>6.5</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.06</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <aimingTime>1.9</aimingTime>
        </_85mm_S-53>
        <_85mm_Tip_56-85JT>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_04</blitzPartName>
            <bbox>
              <min>-0.207621 -0.684221 -0.257188</min>
              <max>0.207621 2.995862 0.268851</max>
            </bbox>
            <points>
              <normal>0.013459 -1.324671 -1.683167</normal>
            </points>
          </blitz>
          <maxAmmo>60</maxAmmo>
          <pitchLimits>-20 5</pitchLimits>
          <models>
            <undamaged>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_04.model</undamaged>
            <destroyed>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_04.model</destroyed>
            <exploded>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_04.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/chinese/Ch05_T34_2/collision/Gun_04.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              180&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              155&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <gun>30</gun>
          </armor>
          <extraPitchLimits>
            <back>-20 4 15</back>
          </extraPitchLimits>
          <shotDispersionRadius>0.38</shotDispersionRadius>
          <reloadTime>6.3</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.06</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <aimingTime>1.9</aimingTime>
        </_85mm_Tip_56-85JT>
        <_100mm_44-100JT>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_05</blitzPartName>
            <bbox>
              <min>-0.207621 -0.684221 -0.257188</min>
              <max>0.207621 3.875862 0.268851</max>
            </bbox>
            <points>
              <normal>0.013461 -1.324664 -1.683167</normal>
            </points>
          </blitz>
          <maxAmmo>45</maxAmmo>
          <pitchLimits>-18 5</pitchLimits>
          <unlocks>
            <gun>
              _122-mm_37-122JT&#xD;
						
              <cost>19000</cost>
            </gun>
            <gun>
              _100mm_59-100T&#xD;
						
              <cost>18000</cost>
            </gun>
          </unlocks>
          <models>
            <undamaged>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_05.model</undamaged>
            <destroyed>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_05.model</destroyed>
            <exploded>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_05.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/chinese/Ch05_T34_2/collision/Gun_05.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              180&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              155&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <gun>40</gun>
          </armor>
          <extraPitchLimits>
            <back>-18 3 15</back>
          </extraPitchLimits>
          <shotDispersionRadius>0.42</shotDispersionRadius>
          <reloadTime>10.2</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <aimingTime>1.9</aimingTime>
        </_100mm_44-100JT>
        <_122-mm_37-122JT>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
				
          <blitz>
            <blitzPartName>gun_06</blitzPartName>
            <bbox>
              <min>-0.207621 -0.684221 -0.257188</min>
              <max>0.207621 3.470799 0.268851</max>
            </bbox>
            <points>
              <normal>0.013479 -1.324671 -1.683295</normal>
            </points>
          </blitz>
          <maxAmmo>40</maxAmmo>
          <models>
            <undamaged>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_06.model</undamaged>
            <destroyed>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_06.model</destroyed>
            <exploded>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_06.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/chinese/Ch05_T34_2/collision/Gun_06.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              180&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              155&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <gun>45</gun>
          </armor>
          <extraPitchLimits>
            <back>-15 3 15</back>
          </extraPitchLimits>
          <shotDispersionRadius>0.43</shotDispersionRadius>
          <reloadTime>16</reloadTime>
          <aimingTime>1.2</aimingTime>
          <pitchLimits>-15 5</pitchLimits>
          <shotDispersionFactors>
            <turretRotation>0.18</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
        </_122-mm_37-122JT>
        <_100mm_59-100T>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_07</blitzPartName>
            <bbox>
              <min>-0.207621 -0.684221 -0.257188</min>
              <max>0.207621 4.176055 0.268851</max>
            </bbox>
            <points>
              <normal>0.013468 -1.324671 -1.683167</normal>
            </points>
          </blitz>
          <maxAmmo>45</maxAmmo>
          <pitchLimits>-18 5</pitchLimits>
          <unlocks>
            <vehicle>
              Ch18_WZ-120&#xD;
						
              <cost>175000</cost>
            </vehicle>
          </unlocks>
          <models>
            <undamaged>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_07.model</undamaged>
            <destroyed>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_07.model</destroyed>
            <exploded>vehicles/chinese/Ch05_T34_2/normal/lod0/Gun_07.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/chinese/Ch05_T34_2/collision/Gun_07.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              180&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              155&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <gun>40</gun>
          </armor>
          <extraPitchLimits>
            <back>-18 3 15</back>
          </extraPitchLimits>
          <shotDispersionRadius>0.39</shotDispersionRadius>
          <reloadTime>10</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.08</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <aimingTime>1.8</aimingTime>
        </_100mm_59-100T>
      </guns>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
      <yawLimits>-180 180</yawLimits>
    </Turret_2_Ch05_T34_2>
  </turrets0>
  <engines>
    <_Type_102S1>
      shared&#xD;
		
      <unlocks>
        <engine>
          _12150L&#xD;
				
          <cost>18880</cost>
        </engine>
      </unlocks>
    </_Type_102S1>
    <_12150L>
      shared&#xD;
		
      <unlocks>
        <engine>
          _12150LS&#xD;
				
          <cost>33000</cost>
        </engine>
      </unlocks>
    </_12150L>
    <_12150LS>shared</_12150LS>
  </engines>
  <fuelTanks>
    <Heavy>shared</Heavy>
  </fuelTanks>
  <radios>
    <A-220_1>shared</A-220_1>
  </radios>
</root>