<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root>
  <blitz>
    <smallIconPath>~res:/Gfx/UI/BattleScreenHUD/SmallTankIcons/germany-E-50</smallIconPath>
    <bigIconPath>~res:/Gfx/UI/BigTankIcons/germany-E-50</bigIconPath>
    <blitzModelPath>Tanks/German/E-50.sc2</blitzModelPath>
    <engineSoundPC>tanks/pc/engine/de/mt</engineSoundPC>
    <engineSoundNPC>tanks/npc/engine/de/mt</engineSoundNPC>
    <smokeEffectPath>FX/smoke_tank_type_black_new_2.sc2</smokeEffectPath>
    <fireEffectPathAlive>FX/SmokeFire_tank_movement_new.sc2</fireEffectPathAlive>
    <fireEffectPathDead>FX/Fire_and_Smoke.sc2</fireEffectPathDead>
    <collisionMesh>CollisionMeshes/germany-E-50.sc2</collisionMesh>
  </blitz>
  <crew>
    <commander/>
    <gunner/>
    <driver/>
    <radioman/>
    <loader/>
  </crew>
  <speedLimits>
    <forward>60</forward>
    <backward>20</backward>
  </speedLimits>
  <invisibility>&#xD;
		</invisibility>
  <repairCost>4.8</repairCost>
  <crewXpFactor>1.0</crewXpFactor>
  <optDevicePreset>defaultPreset</optDevicePreset>
  <enrichmentBoost>1.6279</enrichmentBoost>
  <effects>
    <destruction>mediumDestruction</destruction>
    <explosion>mediumExplosion</explosion>
    <flaming>largeFlaming</flaming>
    <collision/>
  </effects>
  <camouflage>
    <priceFactor>1.8</priceFactor>
    <tiling>1 1 0 0</tiling>
    <exclusionMask>vehicles/german/G54_E-50/E-50_CM.dds</exclusionMask>
  </camouflage>
  <emblems>
    <default>germany_cross</default>
    <lodDist>MEDIUM</lodDist>
    <alpha>0.88</alpha>
  </emblems>
  <horns>
    <priceFactor>1</priceFactor>
    <distanceFactor>1</distanceFactor>
    <volumeFactor>1</volumeFactor>
  </horns>
  <hull>
    <blitz>
      <averageThickness>
        <turret_01>125.832932</turret_01>
        <turret_02>133.497314</turret_02>
      </averageThickness>
      <blitzPartName>hull</blitzPartName>
      <bbox>
        <min>-1.606092 -3.624669 -0.338499</min>
        <max>1.617693 3.459448 1.098364</max>
      </bbox>
      <points>
        <normal>-0.000002 -0.001004 -0.900531</normal>
      </points>
    </blitz>
    <models>
      <undamaged>vehicles/german/G54_E-50/normal/lod0/Hull.model</undamaged>
      <destroyed>vehicles/german/G54_E-50/normal/lod0/Hull.model</destroyed>
      <exploded>vehicles/german/G54_E-50/normal/lod0/Hull.model</exploded>
    </models>
    <swinging>
      <lodDist>FAR</lodDist>
      <pitchParams>0.24 34.00 0.40 1.00 0.05 0.30</pitchParams>
      <rollParams>1.00 0.24 34.00 0.40 1.00 0.05 0.30</rollParams>
      <sensitivityToImpulse>0.2</sensitivityToImpulse>
    </swinging>
    <exhaust>
      <pixie>particles/Tank/engine_exit_gass.xml</pixie>
      <nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
      <rates>6.0 12.0 30.0</rates>
    </exhaust>
    <turretPositions>
      <turret>0.000000 0.973389 -0.139453</turret>
    </turretPositions>
    <hitTester>
      <collisionModel>vehicles/german/G54_E-50/collision/Hull.model</collisionModel>
    </hitTester>
    <armor>
      <armor_1>150</armor_1>
      <armor_2>100</armor_2>
      <armor_3>80</armor_3>
      <armor_4>80</armor_4>
      <armor_5>80</armor_5>
      <armor_6>40</armor_6>
      <armor_7>40</armor_7>
      <armor_8>40</armor_8>
      <armor_9>25</armor_9>
      <armor_10>0</armor_10>
      <armor_11>40</armor_11>
    </armor>
    <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
    <weight>32450</weight>
    <maxHealth>1280</maxHealth>
    <ammoBayHealth>
      <maxHealth>220</maxHealth>
      <maxRegenHealth>150</maxRegenHealth>
      <repairCost>1.0</repairCost>
    </ammoBayHealth>
    <emblemSlots>
      <clan>
        <rayStart>-0.962572 0.868872 2.77265</rayStart>
        <rayEnd>-0.962572 0.656178 2.66147</rayEnd>
        <rayUp>0.000000 0.000000 -1</rayUp>
        <size>0.3</size>
        <hideIfDamaged>true</hideIfDamaged>
      </clan>
      <inscription>
        <rayStart>-0.0144274 0.628104 3.23326</rayStart>
        <rayEnd>-0.0144272 0.415407 3.12208</rayEnd>
        <rayUp>0.000000 0.000000 -1</rayUp>
        <size>0.88</size>
        <hideIfDamaged>true</hideIfDamaged>
      </inscription>
    </emblemSlots>
  </hull>
  <chassis>
    <Chassis_E-50>
      <blitz>
        <blitzPartName>chassis</blitzPartName>
        <bbox>
          <min>-1.766758 -3.272531 -0.005397</min>
          <max>1.766758 3.251222 1.375438</max>
        </bbox>
        <points>
          <normal>0.000000 0.009695 -0.000568</normal>
        </points>
        <soundPC>tanks/pc/treads/mt</soundPC>
        <soundNPC>tanks/npc/treads/mt</soundNPC>
      </blitz>
      <userString>#germany_vehicles:Chassis_E-50</userString>
      <description>#germany_vehicles:Chassis_E-50_descr</description>
      <tags/>
      <level>8</level>
      <price>0</price>
      <unlocks>
        <chassis>
          Chassis_E-50_2&#xD;
				
          <cost>29380</cost>
        </chassis>
      </unlocks>
      <models>
        <undamaged>vehicles/german/G54_E-50/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/german/G54_E-50/normal/lod0/Chassis.model</destroyed>
        <exploded>vehicles/german/G54_E-50/normal/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>mediumTank</bufferPrefs>
        <textureSet>germany_02</textureSet>
        <size>0.44 0.80</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-0.56</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R0</name>
          <radius>0.503529</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R1</name>
          <radius>0.405263</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L0</name>
          <radius>0.503529</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L1</name>
          <radius>0.405263</radius>
        </wheel>
        <group>
          <isLeft>false</isLeft>
          <template>W_R</template>
          <radius>0.41</radius>
          <startIndex>0</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>W_L</template>
          <radius>0.41</radius>
          <startIndex>0</startIndex>
          <count>6</count>
        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L1</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>largeTankDust</dust>
        <mud>largeTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_2</sound>
      <hullPosition>0.000000 0.9 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/german/G54_E-50/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>25</leftTrack>
        <rightTrack>25</rightTrack>
      </armor>
      <topRightCarryingPoint>1.35032 1.96327</topRightCarryingPoint>
      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>15000</weight>
      <maxLoad>66000</maxLoad>
      <terrainResistance>0.9 1.1 1.53</terrainResistance>
      <brakeForce>54000</brakeForce>
      <rotationIsAroundCenter>true</rotationIsAroundCenter>
      <rotationSpeed>35</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.16</vehicleMovement>
        <vehicleRotation>0.16</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>240</maxHealth>
      <maxRegenHealth>180</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Chassis_E-50>
    <Chassis_E-50_2>
      <blitz>
        <blitzPartName>chassis</blitzPartName>
        <bbox>
          <min>-1.766758 -3.272531 -0.005397</min>
          <max>1.766758 3.251222 1.375438</max>
        </bbox>
        <points>
          <normal>0.000000 0.009695 -0.000568</normal>
        </points>
        <soundPC>tanks/pc/treads/mt</soundPC>
        <soundNPC>tanks/npc/treads/mt</soundNPC>
      </blitz>
      <userString>#germany_vehicles:Chassis_E-50_2</userString>
      <description>#germany_vehicles:Chassis_E-50_2_descr</description>
      <tags/>
      <level>9</level>
      <price>0</price>
      <models>
        <undamaged>vehicles/german/G54_E-50/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/german/G54_E-50/normal/lod0/Chassis.model</destroyed>
        <exploded>vehicles/german/G54_E-50/normal/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>mediumTank</bufferPrefs>
        <textureSet>germany_02</textureSet>
        <size>0.44 0.80</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-0.56</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R0</name>
          <radius>0.503529</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R1</name>
          <radius>0.405263</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L0</name>
          <radius>0.503529</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L1</name>
          <radius>0.405263</radius>
        </wheel>
        <group>
          <isLeft>false</isLeft>
          <template>W_R</template>
          <radius>0.41</radius>
          <startIndex>0</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>W_L</template>
          <radius>0.41</radius>
          <startIndex>0</startIndex>
          <count>6</count>
        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L1</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>largeTankDust</dust>
        <mud>largeTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_2</sound>
      <hullPosition>0.000000 0.9 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/german/G54_E-50/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>25</leftTrack>
        <rightTrack>25</rightTrack>
      </armor>
      <topRightCarryingPoint>1.35032 1.96327</topRightCarryingPoint>
      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>15000</weight>
      <maxLoad>66000</maxLoad>
      <terrainResistance>0.8 1 1.4</terrainResistance>
      <brakeForce>60000</brakeForce>
      <rotationIsAroundCenter>true</rotationIsAroundCenter>
      <rotationSpeed>37</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.14</vehicleMovement>
        <vehicleRotation>0.14</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>250</maxHealth>
      <maxRegenHealth>190</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Chassis_E-50_2>
  </chassis>
  <turrets0>
    <Turret_1_E-50>
      <blitz>
        <blitzPartName>turret_01</blitzPartName>
        <bbox>
          <min>-1.234705 -1.320171 -0.346209</min>
          <max>1.234448 1.084000 1.020950</max>
        </bbox>
        <points>
          <normal>-0.000003 0.139453 -1.873392</normal>
        </points>
      </blitz>
      <userString>#germany_vehicles:Turret_1_E-50</userString>
      <description>#germany_vehicles:Turret_1_E-50_descr</description>
      <tags/>
      <level>8</level>
      <price>0</price>
      <models>
        <undamaged>vehicles/german/G54_E-50/normal/lod0/Turret_01.model</undamaged>
        <destroyed>vehicles/german/G54_E-50/normal/lod0/Turret_01.model</destroyed>
        <exploded>vehicles/german/G54_E-50/normal/lod0/Turret_01.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/german/G54_E-50/collision/Turret_01.model</collisionModel>
      </hitTester>
      <yawLimits>-180 180</yawLimits>
      <gunPosition>0.016286 0.379702 0.861847</gunPosition>
      <armor>
        <armor_1>120</armor_1>
        <armor_2>120</armor_2>
        <armor_3>60</armor_3>
        <armor_4>60</armor_4>
        <armor_5>60</armor_5>
        <armor_6>
          40&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_6>
        <armor_7>40</armor_7>
        <armor_8>30</armor_8>
        <armor_9>0</armor_9>
        <armor_10>40</armor_10>
        <armor_11>120</armor_11>
      </armor>
      <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
      <weight>8438</weight>
      <maxHealth>320</maxHealth>
      <rotationSpeed>30</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>150</maxHealth>
        <maxRegenHealth>75</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>260</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>110</maxHealth>
        <maxRegenHealth>55</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <guns>
        <_75mm_KwK_L70>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_01</blitzPartName>
            <bbox>
              <min>-0.320558 -0.604710 -0.312321</min>
              <max>0.319491 4.836295 0.308721</max>
            </bbox>
            <points>
              <normal>-0.016339 -0.722084 -2.255957</normal>
            </points>
          </blitz>
          <maxAmmo>80</maxAmmo>
          <reloadTime>5.4</reloadTime>
          <shotDispersionRadius>0.35</shotDispersionRadius>
          <shotDispersionFactors>
            <turretRotation>0.08</turretRotation>
            <afterShot>3.5</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <unlocks>
            <gun>
              _75mm_KwK45_L100&#xD;
						
              <cost>20130</cost>
            </gun>
            <gun>
              _88mm_KwK_43_L71&#xD;
						
              <cost>20630</cost>
            </gun>
          </unlocks>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_01.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_01.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_01.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_01.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              150&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>20</gun>
          </armor>
          <aimingTime>2.1</aimingTime>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
        </_75mm_KwK_L70>
        <_75mm_KwK45_L100>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_02</blitzPartName>
            <bbox>
              <min>-0.320034 -0.601962 -0.310447</min>
              <max>0.320015 6.425876 0.310595</max>
            </bbox>
            <points>
              <normal>-0.016339 -0.722321 -2.255957</normal>
            </points>
          </blitz>
          <maxAmmo>80</maxAmmo>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>3.5</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_02.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_02.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_02.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_02.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              150&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>20</gun>
          </armor>
          <shotDispersionRadius>0.32</shotDispersionRadius>
          <reloadTime>5.4</reloadTime>
          <aimingTime>2.1</aimingTime>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
        </_75mm_KwK45_L100>
        <_88mm_KwK_43_L71>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
				
          <blitz>
            <blitzPartName>gun_03</blitzPartName>
            <bbox>
              <min>-0.320034 -0.601962 -0.310447</min>
              <max>0.320015 5.212599 0.310595</max>
            </bbox>
            <points>
              <normal>-0.016339 -0.721959 -2.255957</normal>
            </points>
          </blitz>
          <maxAmmo>60</maxAmmo>
          <reloadTime>6.8</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>3.5</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <unlocks>
            <turret>
              Turret_2_E-50&#xD;
						
              <cost>29590</cost>
            </turret>
            <gun>
              _88mm_KwK_L100&#xD;
						
              <cost>54380</cost>
            </gun>
          </unlocks>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_03.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_03.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_03.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_03.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              150&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>35</gun>
          </armor>
          <shotDispersionRadius>0.34</shotDispersionRadius>
          <aimingTime>2.7</aimingTime>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
        </_88mm_KwK_43_L71>
        <_88mm_KwK_L100>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
                    &#xD;
				
          <blitz>
            <blitzPartName>gun_09</blitzPartName>
            <bbox>
              <min>-0.320034 -0.601962 -0.310447</min>
              <max>0.320015 7.764703 0.310595</max>
            </bbox>
            <points>
              <normal>-0.016339 -0.722331 -2.255957</normal>
            </points>
          </blitz>
          <maxAmmo>66</maxAmmo>
          <shotDispersionRadius>0.3</shotDispersionRadius>
          <reloadTime>6.26</reloadTime>
          <aimingTime>2.1</aimingTime>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>3.0</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_09.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_09.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_09.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_09.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              150&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>35</gun>
          </armor>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
          <fitsRatingBattle>false</fitsRatingBattle>
        </_88mm_KwK_L100>
      </guns>
      <emblemSlots>
        <player>
          <rayStart>-1.03047 0.486388 0.559274</rayStart>
          <rayEnd>-0.514236 0.223869 0.402477</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.33</size>
          <hideIfDamaged>true</hideIfDamaged>
        </player>
        <player>
          <rayStart>1.03047 0.486388 0.559274</rayStart>
          <rayEnd>0.514236 0.223869 0.402477</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.33</size>
          <hideIfDamaged>false</hideIfDamaged>
        </player>
        <inscription>
          <rayStart>1.03471 0.44446 -0.0962534</rayStart>
          <rayEnd>0.82512 0.344331 -0.156641</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.74</size>
          <hideIfDamaged>true</hideIfDamaged>
        </inscription>
      </emblemSlots>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
    </Turret_1_E-50>
    <Turret_2_E-50>
      <blitz>
        <blitzPartName>turret_02</blitzPartName>
        <bbox>
          <min>-1.272506 -1.850707 -0.346209</min>
          <max>1.273348 1.156683 1.020950</max>
        </bbox>
        <points>
          <normal>-0.000000 0.139949 -1.871832</normal>
        </points>
      </blitz>
      <userString>#germany_vehicles:Turret_2_E-50</userString>
      <description>#germany_vehicles:Turret_2_E-50_descr</description>
      <tags/>
      <level>9</level>
      <price>0</price>
      <unlocks>
        <gun>
          _105mm_KwK45_L52_ausf_B&#xD;
				
          <cost>74250</cost>
        </gun>
      </unlocks>
      <models>
        <undamaged>vehicles/german/G54_E-50/normal/lod0/Turret_02.model</undamaged>
        <destroyed>vehicles/german/G54_E-50/normal/lod0/Turret_02.model</destroyed>
        <exploded>vehicles/german/G54_E-50/normal/lod0/Turret_02.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/german/G54_E-50/collision/Turret_02.model</collisionModel>
      </hitTester>
      <yawLimits>-180 180</yawLimits>
      <gunPosition>0.016015 0.387148 1.0062</gunPosition>
      <armor>
        <armor_1>185</armor_1>
        <armor_2>150</armor_2>
        <armor_3>80</armor_3>
        <armor_4>80</armor_4>
        <armor_5>80</armor_5>
        <armor_6>40</armor_6>
        <armor_7>40</armor_7>
        <armor_8>0</armor_8>
        <armor_9>
          60&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_9>
        <armor_10>40</armor_10>
        <armor_11>150</armor_11>
      </armor>
      <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
      <weight>10500</weight>
      <maxHealth>420</maxHealth>
      <rotationSpeed>30</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>150</maxHealth>
        <maxRegenHealth>75</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>260</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>110</maxHealth>
        <maxRegenHealth>55</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <guns>
        <_75mm_KwK_L70>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_04</blitzPartName>
            <bbox>
              <min>-0.319763 -0.663565 -0.310172</min>
              <max>0.320286 4.774281 0.310870</max>
            </bbox>
            <points>
              <normal>-0.016067 -0.866678 -2.263403</normal>
            </points>
          </blitz>
          <maxAmmo>90</maxAmmo>
          <reloadTime>5.4</reloadTime>
          <shotDispersionRadius>0.35</shotDispersionRadius>
          <shotDispersionFactors>
            <turretRotation>0.08</turretRotation>
            <afterShot>3.5</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_04.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_04.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_04.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_04.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              185&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>20</gun>
          </armor>
          <aimingTime>2.1</aimingTime>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
        </_75mm_KwK_L70>
        <_75mm_KwK45_L100>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_05</blitzPartName>
            <bbox>
              <min>-0.319762 -0.663565 -0.310043</min>
              <max>0.320286 6.364429 0.310999</max>
            </bbox>
            <points>
              <normal>-0.016067 -0.866923 -2.263403</normal>
            </points>
          </blitz>
          <maxAmmo>90</maxAmmo>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>3.5</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_05.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_05.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_05.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_05.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              185&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>20</gun>
          </armor>
          <shotDispersionRadius>0.32</shotDispersionRadius>
          <reloadTime>5.4</reloadTime>
          <aimingTime>2.1</aimingTime>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
        </_75mm_KwK45_L100>
        <_88mm_KwK_43_L71>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
				
          <blitz>
            <blitzPartName>gun_06</blitzPartName>
            <bbox>
              <min>-0.320015 -0.663565 -0.310595</min>
              <max>0.320034 5.152584 0.310447</max>
            </bbox>
            <points>
              <normal>-0.016067 -0.866601 -2.263403</normal>
            </points>
          </blitz>
          <maxAmmo>68</maxAmmo>
          <reloadTime>6.62</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>3.5</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_06.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_06.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_06.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_06.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              185&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>35</gun>
          </armor>
          <shotDispersionRadius>0.34</shotDispersionRadius>
          <aimingTime>2.7</aimingTime>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
        </_88mm_KwK_43_L71>
        <_88mm_KwK_L100>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
                    &#xD;
				
          <blitz>
            <blitzPartName>gun_07</blitzPartName>
            <bbox>
              <min>-0.320015 -0.663565 -0.310595</min>
              <max>0.320034 7.701828 0.310447</max>
            </bbox>
            <points>
              <normal>-0.016067 -0.866179 -2.263403</normal>
            </points>
          </blitz>
          <maxAmmo>74</maxAmmo>
          <reloadTime>6</reloadTime>
          <shotDispersionRadius>0.3</shotDispersionRadius>
          <aimingTime>2.1</aimingTime>
          <shotDispersionFactors>
            <turretRotation>0.08</turretRotation>
            <afterShot>3.0</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_07.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_07.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_07.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_07.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              185&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>35</gun>
          </armor>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
          <fitsRatingBattle>false</fitsRatingBattle>
        </_88mm_KwK_L100>
        <_105mm_KwK45_L52_ausf_B>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_08</blitzPartName>
            <bbox>
              <min>-0.320015 -0.663565 -0.310595</min>
              <max>0.320034 4.640635 0.310447</max>
            </bbox>
            <points>
              <normal>-0.016067 -0.866887 -2.263403</normal>
            </points>
          </blitz>
          <maxAmmo>48</maxAmmo>
          <unlocks>
            <vehicle>
              E50_Ausf_M&#xD;
						
              <cost>254000</cost>
            </vehicle>
          </unlocks>
          <aimingTime>2.1</aimingTime>
          <shotDispersionFactors>
            <turretRotation>0.08</turretRotation>
            <afterShot>3.5</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-20 8</pitchLimits>
          <models>
            <undamaged>vehicles/german/G54_E-50/normal/lod0/Gun_08.model</undamaged>
            <destroyed>vehicles/german/G54_E-50/normal/lod0/Gun_08.model</destroyed>
            <exploded>vehicles/german/G54_E-50/normal/lod0/Gun_08.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/german/G54_E-50/collision/Gun_08.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              185&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              120&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              80&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              0&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>40</gun>
          </armor>
          <shotDispersionRadius>0.3</shotDispersionRadius>
          <reloadTime>8.82</reloadTime>
          <extraPitchLimits>
            <front>-20 5 21</front>
            <back>-20 0.9 25</back>
            <transition>5</transition>
          </extraPitchLimits>
        </_105mm_KwK45_L52_ausf_B>
      </guns>
      <emblemSlots>
        <player>
          <rayStart>-1.45129 0.677646 -0.0874493</rayStart>
          <rayEnd>-0.490634 0.218679 -0.363971</rayEnd>
          <rayUp>0.00855127 0.999497 0.0305428</rayUp>
          <size>0.33</size>
          <hideIfDamaged>true</hideIfDamaged>
        </player>
        <player>
          <rayStart>1.45129 0.677646 -0.0874493</rayStart>
          <rayEnd>0.490634 0.218679 -0.363971</rayEnd>
          <rayUp>0.00855127 0.999497 0.0305428</rayUp>
          <size>0.33</size>
          <hideIfDamaged>false</hideIfDamaged>
        </player>
        <inscription>
          <rayStart>1.00126 0.488553 -1.18637</rayStart>
          <rayEnd>0.788665 0.404221 -1.11365</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.88</size>
          <hideIfDamaged>true</hideIfDamaged>
        </inscription>
      </emblemSlots>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
    </Turret_2_E-50>
  </turrets0>
  <engines>
    <Maybach_HL_230_TRM_P30>
      shared&#xD;
		
      <unlocks>
        <engine>
          Maybach_HL_234_TRM_P30&#xD;
				
          <cost>30630</cost>
        </engine>
      </unlocks>
    </Maybach_HL_230_TRM_P30>
    <Maybach_HL_234_TRM_P30>shared</Maybach_HL_234_TRM_P30>
  </engines>
  <fuelTanks>
    <Large>shared</Large>
  </fuelTanks>
  <radios>
    <FuG7>shared</FuG7>
  </radios>
</root>