<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root>
  <blitz>
    <smallIconPath>~res:/Gfx/UI/BattleScreenHUD/SmallTankIcons/ussr-SU-100Y</smallIconPath>
    <bigIconPath>~res:/Gfx/UI/BigTankIcons/ussr-SU-100Y</bigIconPath>
    <blitzModelPath>Tanks/USSR/SU100Y.sc2</blitzModelPath>
    <engineSoundPC>tanks/pc/engine/ussr/ht</engineSoundPC>
    <engineSoundNPC>tanks/npc/engine/ussr/ht</engineSoundNPC>
    <smokeEffectPath>FX/smoke_tank_type_black_new_2.sc2</smokeEffectPath>
    <fireEffectPathAlive>FX/SmokeFire_tank_movement_new.sc2</fireEffectPathAlive>
    <fireEffectPathDead>FX/Fire_and_Smoke.sc2</fireEffectPathDead>
    <collisionMesh>CollisionMeshes/ussr-SU100Y.sc2</collisionMesh>
    <exclusionMask>Camouflages/ussr/CamouflageMasks/SU100Y_CM.tex</exclusionMask>
    <shopIconPath>~res:/Gfx/UI/ShopScreen/prem_tanks_cards/USSR_SU-100Y</shopIconPath>
  </blitz>
  <crew>
    <commander>radioman</commander>
    <gunner/>
    <gunner/>
    <driver/>
    <loader/>
    <loader/>
  </crew>
  <isUnlocked>true</isUnlocked>
  <speedLimits>
    <forward>35</forward>
    <backward>12</backward>
  </speedLimits>
  <invisibility>&#xD;
		</invisibility>
  <repairCost>4.8</repairCost>
  <crewXpFactor>1.0</crewXpFactor>
  <optDevicePreset>defaultPreset</optDevicePreset>
  <enrichmentBoost>0.0000</enrichmentBoost>
  <effects>
    <destruction>mediumDestruction</destruction>
    <explosion>mediumExplosion</explosion>
    <flaming>mediumFlaming</flaming>
    <collision/>
  </effects>
  <camouflage>
    <priceFactor>1.2</priceFactor>
    <tiling>1 1 0 0</tiling>
    <exclusionMask>vehicles/russian/R49_SU100Y/SU100Y_CM.dds</exclusionMask>
  </camouflage>
  <emblems>
    <default>ussr_star</default>
    <lodDist>MEDIUM</lodDist>
    <alpha>0.86</alpha>
  </emblems>
  <horns>
    <priceFactor>1</priceFactor>
    <distanceFactor>1</distanceFactor>
    <volumeFactor>1</volumeFactor>
  </horns>
  <hull>
    <blitz>
      <averageThickness>
        <turret_01>83.104713</turret_01>
      </averageThickness>
      <blitzPartName>hull</blitzPartName>
      <bbox>
        <min>-1.461813 -4.092435 -0.582680</min>
        <max>1.469681 4.239650 2.227739</max>
      </bbox>
      <points>
        <normal>-0.000002 0.002198 -1.042398</normal>
      </points>
    </blitz>
    <models>
      <undamaged>vehicles/russian/R49_SU100Y/normal/lod0/Hull.model</undamaged>
      <destroyed>vehicles/russian/R49_SU100Y/normal/lod0/Hull.model</destroyed>
      <exploded>vehicles/russian/R49_SU100Y/normal/lod0/Hull.model</exploded>
    </models>
    <swinging>
      <lodDist>FAR</lodDist>
      <pitchParams>0.20 34.00 0.40 1.00 0.05 0.32</pitchParams>
      <rollParams>1.00 0.20 34.00 0.40 1.00 0.05 0.32</rollParams>
      <sensitivityToImpulse>0.25</sensitivityToImpulse>
    </swinging>
    <exhaust>
      <pixie>particles/Tank/engine_exit_gass.xml</pixie>
      <nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
      <rates>5.0 10.0 25.0</rates>
    </exhaust>
    <turretPositions>
      <turret>0.00393 1.37879 1.40256</turret>
    </turretPositions>
    <fakeTurrets>
      <lobby>0</lobby>
      <battle>0</battle>
    </fakeTurrets>
    <hitTester>
      <collisionModel>vehicles/russian/R49_SU100Y/collision/Hull.model</collisionModel>
    </hitTester>
    <armor>
      <armor_1>60</armor_1>
      <armor_2>75</armor_2>
      <armor_3>60</armor_3>
      <armor_4>60</armor_4>
      <armor_5>20</armor_5>
      <armor_6>60</armor_6>
      <armor_7>20</armor_7>
      <armor_8>0</armor_8>
      <armor_9>50</armor_9>
      <armor_10>20</armor_10>
      <armor_11>40</armor_11>
      <armor_12>20</armor_12>
    </armor>
    <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
    <weight>42603</weight>
    <maxHealth>720</maxHealth>
    <ammoBayHealth>
      <maxHealth>180</maxHealth>
      <maxRegenHealth>120</maxRegenHealth>
      <repairCost>1.0</repairCost>
    </ammoBayHealth>
    <emblemSlots>
      <clan>
        <rayStart>0.537369 0.420155 3.71564</rayStart>
        <rayEnd>0.537369 0.0489558 3.56663</rayEnd>
        <rayUp>0.000000 0.000000 -1</rayUp>
        <size>0.32</size>
        <hideIfDamaged>false</hideIfDamaged>
      </clan>
      <player>
        <rayStart>-1.42245 1.76319 -0.578546</rayStart>
        <rayEnd>-1.02245 1.76318 -0.578503</rayEnd>
        <rayUp>0.000000 1 0.000000</rayUp>
        <size>0.34</size>
        <hideIfDamaged>false</hideIfDamaged>
      </player>
      <player>
        <rayStart>1.42245 1.76319 -0.578546</rayStart>
        <rayEnd>1.02245 1.76318 -0.578503</rayEnd>
        <rayUp>0.000000 1 0.000000</rayUp>
        <size>0.34</size>
        <hideIfDamaged>false</hideIfDamaged>
      </player>
      <inscription>
        <rayStart>1.4302 1.65588 0.606788</rayStart>
        <rayEnd>1.0302 1.65585 0.606772</rayEnd>
        <rayUp>0.000000 1 0.000000</rayUp>
        <size>0.86</size>
        <hideIfDamaged>true</hideIfDamaged>
      </inscription>
      <inscription>
        <rayStart>-1.4302 1.65588 0.606788</rayStart>
        <rayEnd>-1.0302 1.65585 0.606772</rayEnd>
        <rayUp>0.000000 1 0.000000</rayUp>
        <size>0.86</size>
        <hideIfDamaged>false</hideIfDamaged>
      </inscription>
    </emblemSlots>
  </hull>
  <chassis>
    <Chassis_SU100Y>
      <blitz>
        <blitzPartName>chassis</blitzPartName>
        <bbox>
          <min>-1.662697 -4.167106 -0.000019</min>
          <max>1.662697 4.161786 1.393776</max>
        </bbox>
        <points>
          <normal>0.000000 0.000587 -0.000017</normal>
        </points>
        <soundPC>tanks/pc/treads/ht</soundPC>
        <soundNPC>tanks/npc/treads/ht</soundNPC>
      </blitz>
      <userString>#ussr_vehicles:Chassis_SU100Y</userString>
      <description>#ussr_vehicles:Chassis_SU100Y_descr</description>
      <tags/>
      <level>8</level>
      <price>0</price>
      <notInShop>true</notInShop>
      <models>
        <undamaged>vehicles/russian/R49_SU100Y/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/russian/R49_SU100Y/normal/lod0/Chassis.model</destroyed>
        <exploded>vehicles/russian/R49_SU100Y/normal/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>largeTank</bufferPrefs>
        <textureSet>ussr_01</textureSet>
        <size>0.46 0.74</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-0.586</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R0</name>
          <radius>0.344507</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R6</name>
          <radius>0.494819</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L0</name>
          <radius>0.344507</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L6</name>
          <radius>0.494819</radius>
        </wheel>
        <group>
          <isLeft>false</isLeft>
          <template>WD_R</template>
          <radius>0.137582</radius>
          <startIndex>1</startIndex>
          <count>5</count>
        </group>
        <group>
          <isLeft>false</isLeft>
          <template>W_R</template>
          <radius>0.370109</radius>
          <startIndex>0</startIndex>
          <count>8</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>WD_L</template>
          <radius>0.137583</radius>
          <startIndex>1</startIndex>
          <count>5</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>W_L</template>
          <radius>0.370109</radius>
          <startIndex>0</startIndex>
          <count>8</count>
        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L6</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>mediumTankDust</dust>
        <mud>mediumTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_0</sound>
      <hullPosition>0.000000 1.03923 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/russian/R49_SU100Y/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>20</leftTrack>
        <rightTrack>20</rightTrack>
      </armor>
      <topRightCarryingPoint>1.31232 2.94872</topRightCarryingPoint>
      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>15000</weight>
      <maxLoad>67400</maxLoad>
      <terrainResistance>1.3 1.4 1.92</terrainResistance>
      <brakeForce>50000</brakeForce>
      <rotationIsAroundCenter>true</rotationIsAroundCenter>
      <rotationSpeed>30</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.23</vehicleMovement>
        <vehicleRotation>0.23</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>180</maxHealth>
      <maxRegenHealth>135</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Chassis_SU100Y>
  </chassis>
  <turrets0>
    <Turret_1_SU100Y>
      <blitz>
        <blitzPartName>turret_01</blitzPartName>
        <bbox>
          <min>-0.688581 0.617896 -0.451337</min>
          <max>0.688589 1.143381 0.548663</max>
        </bbox>
        <points>
          <normal>-0.003933 -1.402563 -2.418012</normal>
        </points>
      </blitz>
      <userString>#ussr_vehicles:Turret_1_SU100Y</userString>
      <description>#ussr_vehicles:Turret_1_SU100Y_descr</description>
      <tags/>
      <level>8</level>
      <price>0</price>
      <notInShop>true</notInShop>
      <models>
        <undamaged>vehicles/russian/R49_SU100Y/normal/lod0/Turret_01.model</undamaged>
        <destroyed>vehicles/russian/R49_SU100Y/normal/lod0/Turret_01.model</destroyed>
        <exploded>vehicles/russian/R49_SU100Y/normal/lod0/Turret_01.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/russian/R49_SU100Y/collision/Turret_01.model</collisionModel>
      </hitTester>
      <yawLimits>-10 10</yawLimits>
      <gunPosition>0.000000 -0.000000 -0.000001</gunPosition>
      <armor>
        <armor_1>
          60&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_1>
        <armor_2>
          60&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_2>
        <armor_3>
          20&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_3>
        <armor_4>16</armor_4>
        <armor_5>16</armor_5>
        <armor_6>16</armor_6>
        <armor_7>8</armor_7>
        <armor_8>0</armor_8>
      </armor>
      <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
      <weight>100</weight>
      <maxHealth>180</maxHealth>
      <rotationSpeed>26</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>100</maxHealth>
        <maxRegenHealth>50</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>240</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>100</maxHealth>
        <maxRegenHealth>50</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <guns>
        <_130mm_B-13-S2>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_01</blitzPartName>
            <bbox>
              <min>-0.314121 -0.910327 -0.628275</min>
              <max>0.314129 5.158622 0.578869</max>
            </bbox>
            <points>
              <normal>-0.003930 -1.402556 -2.418014</normal>
            </points>
          </blitz>
          <maxAmmo>30</maxAmmo>
          <pitchLimits>-15 5</pitchLimits>
          <models>
            <undamaged>vehicles/russian/R49_SU100Y/normal/lod0/Gun_01.model</undamaged>
            <destroyed>vehicles/russian/R49_SU100Y/normal/lod0/Gun_01.model</destroyed>
            <exploded>vehicles/russian/R49_SU100Y/normal/lod0/Gun_01.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/russian/R49_SU100Y/collision/Gun_01.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              50&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              50&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              20&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <gun>60</gun>
          </armor>
          <shotDispersionRadius>0.38</shotDispersionRadius>
          <reloadTime>17.7064955894146</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.08</turretRotation>
            <afterShot>4.0</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <aimingTime>2.5</aimingTime>
        </_130mm_B-13-S2>
      </guns>
      <emblemSlots/>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
    </Turret_1_SU100Y>
  </turrets0>
  <engines>
    <GAZ-34-BT>shared</GAZ-34-BT>
  </engines>
  <fuelTanks>
    <Heavy>shared</Heavy>
  </fuelTanks>
  <radios>
    <_71-TK-3U>shared</_71-TK-3U>
  </radios>
</root>