<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root>
  <blitz>
    <smallIconPath>~res:/Gfx/UI/BattleScreenHUD/SmallTankIcons/usa-M103</smallIconPath>
    <bigIconPath>~res:/Gfx/UI/BigTankIcons/usa-M103</bigIconPath>
    <blitzModelPath>Tanks/USA/M103.sc2</blitzModelPath>
    <engineSoundPC>tanks/pc/engine/usa/ht</engineSoundPC>
    <engineSoundNPC>tanks/npc/engine/usa/ht</engineSoundNPC>
    <smokeEffectPath>FX/smoke_tank_type_black_new.sc2</smokeEffectPath>
    <fireEffectPathAlive>FX/SmokeFire_tank_movement_new.sc2</fireEffectPathAlive>
    <fireEffectPathDead>FX/Fire_and_Smoke.sc2</fireEffectPathDead>
    <collisionMesh>CollisionMeshes/usa-M103.sc2</collisionMesh>
    <exclusionMask>Camouflages/usa/CamouflageMasks/M103_CM.tex</exclusionMask>
  </blitz>
  <crew>
    <commander>radioman</commander>
    <gunner/>
    <driver/>
    <loader/>
    <loader/>
  </crew>
  <speedLimits>
    <forward>34</forward>
    <backward>12</backward>
  </speedLimits>
  <invisibility>&#xD;
		</invisibility>
  <repairCost>5.3</repairCost>
  <crewXpFactor>1.0</crewXpFactor>
  <optDevicePreset>defaultPreset</optDevicePreset>
  <enrichmentBoost>1.7308</enrichmentBoost>
  <effects>
    <destruction>mediumDestruction</destruction>
    <explosion>mediumExplosion</explosion>
    <flaming>mediumFlaming</flaming>
    <collision/>
  </effects>
  <camouflage>
    <priceFactor>1.8</priceFactor>
    <tiling>1 1 0 0</tiling>
    <exclusionMask>vehicles/american/A66_M103/M103_CM.dds</exclusionMask>
  </camouflage>
  <emblems>
    <default>usa_star</default>
    <lodDist>MEDIUM</lodDist>
    <alpha>0.82</alpha>
  </emblems>
  <horns>
    <priceFactor>1</priceFactor>
    <distanceFactor>1</distanceFactor>
    <volumeFactor>1</volumeFactor>
  </horns>
  <hull>
    <blitz>
      <averageThickness>
        <turret_01>159.660980</turret_01>
        <turret_02>159.801239</turret_02>
      </averageThickness>
      <blitzPartName>hull</blitzPartName>
      <bbox>
        <min>-1.320320 -3.398791 -0.709697</min>
        <max>1.320320 3.431892 0.608172</max>
      </bbox>
      <points>
        <normal>0.000000 -0.000000 -1.057030</normal>
      </points>
    </blitz>
    <models>
      <undamaged>vehicles/american/A66_M103/normal/lod0/Hull.model</undamaged>
      <destroyed>vehicles/american/A66_M103/normal/lod0/Hull.model</destroyed>
      <exploded>vehicles/american/A66_M103/normal/lod0/Hull.model</exploded>
    </models>
    <swinging>
      <lodDist>FAR</lodDist>
      <pitchParams>0.24 38.00 0.36 1.00 0.04 0.27</pitchParams>
      <rollParams>1.00 0.24 38.00 0.36 1.00 0.04 0.27</rollParams>
      <sensitivityToImpulse>0.14</sensitivityToImpulse>
    </swinging>
    <exhaust>
      <pixie>particles/Tank/engine_exit_gass.xml</pixie>
      <nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
      <rates>5.0 10.0 25.0</rates>
    </exhaust>
    <turretPositions>
      <turret>0.000000 0.495604 0.521086</turret>
    </turretPositions>
    <hitTester>
      <collisionModel>vehicles/american/A66_M103/collision/Hull.model</collisionModel>
    </hitTester>
    <armor>
      <armor_1>127</armor_1>
      <armor_2>114</armor_2>
      <armor_3>51</armor_3>
      <armor_4>38</armor_4>
      <armor_5>44</armor_5>
      <armor_6>25</armor_6>
      <armor_7>25</armor_7>
      <armor_8>38</armor_8>
      <armor_9>32</armor_9>
      <armor_10>38</armor_10>
      <armor_11>0</armor_11>
      <armor_12>203</armor_12>
      <armor_13>114</armor_13>
      <surveyingDevice>40</surveyingDevice>
    </armor>
    <primaryArmor>armor_12 armor_3 armor_4</primaryArmor>
    <weight>31000</weight>
    <maxHealth>1280</maxHealth>
    <ammoBayHealth>
      <maxHealth>260</maxHealth>
      <maxRegenHealth>180</maxRegenHealth>
      <repairCost>1.0</repairCost>
    </ammoBayHealth>
    <emblemSlots>
      <clan>
        <rayStart>0.0178589 0.595492 3.46177</rayStart>
        <rayEnd>-0.0176318 -0.30425 3.02686</rayEnd>
        <rayUp>0.000000 0.000000 -1</rayUp>
        <size>0.24</size>
        <hideIfDamaged>false</hideIfDamaged>
      </clan>
      <inscription>
        <rayStart>0.0237092 0.79487 3.01277</rayStart>
        <rayEnd>-0.00119806 -0.165834 2.73635</rayEnd>
        <rayUp>0.133639 -0.00605087 -0.991012</rayUp>
        <size>0.78</size>
        <hideIfDamaged>true</hideIfDamaged>
      </inscription>
    </emblemSlots>
  </hull>
  <chassis>
    <Chassis_M103>
      <blitz>
        <blitzPartName>chassis</blitzPartName>
        <bbox>
          <min>-1.841322 -3.337739 -0.003577</min>
          <max>1.841322 3.330879 1.342747</max>
        </bbox>
        <points>
          <normal>0.000363 -0.000000 -0.000000</normal>
        </points>
        <soundPC>tanks/pc/treads/ht</soundPC>
        <soundNPC>tanks/npc/treads/ht</soundNPC>
      </blitz>
      <userString>#usa_vehicles:Chassis_M103</userString>
      <description>#usa_vehicles:Chassis_M103_descr</description>
      <tags/>
      <level>8</level>
      <price>0</price>
      <unlocks>
        <chassis>
          Chassis_M103_2&#xD;
				
          <cost>30380</cost>
        </chassis>
      </unlocks>
      <models>
        <undamaged>vehicles/american/A66_M103/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/american/A66_M103/normal/lod0/Chassis.model</destroyed>
        <exploded>vehicles/american/A66_M103/normal/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>largeTank</bufferPrefs>
        <textureSet>usa_01</textureSet>
        <size>0.48 0.8</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-0.74</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R0</name>
          <radius>0.329521</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R7</name>
          <radius>0.337157</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L0</name>
          <radius>0.329521</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L7</name>
          <radius>0.337157</radius>
        </wheel>
        <group>
          <isLeft>false</isLeft>
          <template>WD_R</template>
          <radius>0.160767</radius>
          <startIndex>1</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>false</isLeft>
          <template>W_R</template>
          <radius>0.32952</radius>
          <startIndex>0</startIndex>
          <count>7</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>WD_L</template>
          <radius>0.160767</radius>
          <startIndex>1</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>W_L</template>
          <radius>0.32952</radius>
          <startIndex>0</startIndex>
          <count>7</count>
        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L7</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>largeTankDust</dust>
        <mud>largeTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_3</sound>
      <hullPosition>0.000000 1.05703 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/american/A66_M103/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>20</leftTrack>
        <rightTrack>20</rightTrack>
      </armor>
      <topRightCarryingPoint>1.49542 2.20158</topRightCarryingPoint>
      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>8000</weight>
      <maxLoad>62500</maxLoad>
      <terrainResistance>1.2 1.5 2</terrainResistance>
      <brakeForce>40500</brakeForce>
      <rotationIsAroundCenter>true</rotationIsAroundCenter>
      <rotationSpeed>26</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.22</vehicleMovement>
        <vehicleRotation>0.22</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>220</maxHealth>
      <maxRegenHealth>165</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Chassis_M103>
    <Chassis_M103_2>
      <blitz>
        <blitzPartName>chassis</blitzPartName>
        <bbox>
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        </bbox>
        <points>
          <normal>0.000363 -0.000000 -0.000000</normal>
        </points>
        <soundPC>tanks/pc/treads/ht</soundPC>
        <soundNPC>tanks/npc/treads/ht</soundNPC>
      </blitz>
      <userString>#usa_vehicles:Chassis_M103_2</userString>
      <description>#usa_vehicles:Chassis_M103_2_descr</description>
      <tags/>
      <level>9</level>
      <price>0</price>
      <models>
        <undamaged>vehicles/american/A66_M103/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/american/A66_M103/normal/lod0/Chassis.model</destroyed>
        <exploded>vehicles/american/A66_M103/normal/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>largeTank</bufferPrefs>
        <textureSet>usa_01</textureSet>
        <size>0.48 0.8</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-0.74</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R0</name>
          <radius>0.329521</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <name>WD_R7</name>
          <radius>0.337157</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L0</name>
          <radius>0.329521</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <name>WD_L7</name>
          <radius>0.337157</radius>
        </wheel>
        <group>
          <isLeft>false</isLeft>
          <template>WD_R</template>
          <radius>0.160767</radius>
          <startIndex>1</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>false</isLeft>
          <template>W_R</template>
          <radius>0.32952</radius>
          <startIndex>0</startIndex>
          <count>7</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>WD_L</template>
          <radius>0.160767</radius>
          <startIndex>1</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>W_L</template>
          <radius>0.32952</radius>
          <startIndex>0</startIndex>
          <count>7</count>
        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L7</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>largeTankDust</dust>
        <mud>largeTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_3</sound>
      <hullPosition>0.000000 1.05703 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/american/A66_M103/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>20</leftTrack>
        <rightTrack>20</rightTrack>
      </armor>
      <topRightCarryingPoint>1.49542 2.20158</topRightCarryingPoint>
      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>8000</weight>
      <maxLoad>62500</maxLoad>
      <terrainResistance>1.2 1.3 1.9</terrainResistance>
      <brakeForce>45500</brakeForce>
      <rotationIsAroundCenter>true</rotationIsAroundCenter>
      <rotationSpeed>28</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.2</vehicleMovement>
        <vehicleRotation>0.2</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>240</maxHealth>
      <maxRegenHealth>180</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Chassis_M103_2>
  </chassis>
  <turrets0>
    <Turret_1_M103>
      <blitz>
        <blitzPartName>turret_01</blitzPartName>
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          <max>1.484765 1.568949 1.593705</max>
        </bbox>
        <points>
          <normal>-0.000130 -0.521085 -1.552965</normal>
        </points>
      </blitz>
      <userString>#usa_vehicles:Turret_1_M103</userString>
      <description>#usa_vehicles:Turret_1_M103_descr</description>
      <tags/>
      <level>8</level>
      <price>0</price>
      <models>
        <undamaged>vehicles/american/A66_M103/normal/lod0/Turret_01.model</undamaged>
        <destroyed>vehicles/american/A66_M103/normal/lod0/Turret_01.model</destroyed>
        <exploded>vehicles/american/A66_M103/normal/lod0/Turret_01.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/american/A66_M103/collision/Turret_01.model</collisionModel>
      </hitTester>
      <yawLimits>-180 180</yawLimits>
      <gunPosition>0.0035 0.451197 1.2802</gunPosition>
      <armor>
        <armor_1>127</armor_1>
        <armor_2>137</armor_2>
        <armor_3>127</armor_3>
        <armor_4>51</armor_4>
        <armor_5>70</armor_5>
        <armor_6>114</armor_6>
        <armor_7>101.6</armor_7>
        <armor_8>51</armor_8>
        <armor_9>25</armor_9>
        <armor_10>0</armor_10>
        <armor_11>
          40&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_11>
        <surveyingDevice>40</surveyingDevice>
      </armor>
      <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
      <weight>12000</weight>
      <maxHealth>320</maxHealth>
      <rotationSpeed>20</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>160</maxHealth>
        <maxRegenHealth>80</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>240</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>110</maxHealth>
        <maxRegenHealth>55</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <guns>
        <_105mm_Gun_T5E1>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_01</blitzPartName>
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            <points>
              <normal>-0.003500 -1.801288 -2.004248</normal>
            </points>
          </blitz>
          <maxAmmo>60</maxAmmo>
          <unlocks>
            <gun>
              _120mm_Gun_T122&#xD;
						
              <cost>31250</cost>
            </gun>
          </unlocks>
          <models>
            <undamaged>vehicles/american/A66_M103/normal/lod0/Gun_01.model</undamaged>
            <destroyed>vehicles/american/A66_M103/normal/lod0/Gun_01.model</destroyed>
            <exploded>vehicles/american/A66_M103/normal/lod0/Gun_01.model</exploded>
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          <hitTester>
            <collisionModel>vehicles/american/A66_M103/collision/Gun_01.model</collisionModel>
          </hitTester>
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            <armor_1>
              267&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              203&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
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            <armor_3>
              127&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              102&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
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            <gun>45</gun>
          </armor>
          <shotDispersionRadius>0.4</shotDispersionRadius>
          <reloadTime>9.44553839776143</reloadTime>
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            <turretRotation>0.12</turretRotation>
            <afterShot>4.0</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-15 8</pitchLimits>
          <aimingTime>2.3</aimingTime>
        </_105mm_Gun_T5E1>
        <_120mm_Gun_T122>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
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					&#xD;
					&#xD;
					&#xD;
					&#xD;
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					&#xD;
					
          <blitz>
            <blitzPartName>gun_02</blitzPartName>
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            <points>
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          </blitz>
          <maxAmmo>33</maxAmmo>
          <unlocks>
            <turret>
              Turret_2_M103&#xD;
						
              <cost>28750</cost>
            </turret>
          </unlocks>
          <models>
            <undamaged>vehicles/american/A66_M103/normal/lod0/Gun_02.model</undamaged>
            <destroyed>vehicles/american/A66_M103/normal/lod0/Gun_02.model</destroyed>
            <exploded>vehicles/american/A66_M103/normal/lod0/Gun_02.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/american/A66_M103/collision/Gun_02.model</collisionModel>
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            <armor_1>
              267&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
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            <armor_2>
              203&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
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            <armor_3>
              127&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
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            <armor_4>
              102&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
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            <gun>50</gun>
          </armor>
          <reloadTime>11.4</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.12</turretRotation>
            <afterShot>4.0</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-15 8</pitchLimits>
          <aimingTime>2.6</aimingTime>
        </_120mm_Gun_T122>
      </guns>
      <emblemSlots>
        <player>
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          <rayUp>0.000000 1 0.000000</rayUp>
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          <hideIfDamaged>false</hideIfDamaged>
        </player>
        <player>
          <rayStart>1.47035 0.693136 0.563033</rayStart>
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          <hideIfDamaged>true</hideIfDamaged>
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          <rayUp>-0.000000 1 -0.000000</rayUp>
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        <inscription>
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          <hideIfDamaged>true</hideIfDamaged>
        </inscription>
      </emblemSlots>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
    </Turret_1_M103>
    <Turret_2_M103>
      <blitz>
        <blitzPartName>turret_02</blitzPartName>
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        </bbox>
        <points>
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        </points>
      </blitz>
      <userString>#usa_vehicles:Turret_2_M103</userString>
      <description>#usa_vehicles:Turret_2_M103_descr</description>
      <tags/>
      <level>9</level>
      <price>0</price>
      <unlocks>
        <gun>
          _120mm_Gun_M58&#xD;
				
          <cost>60000</cost>
        </gun>
      </unlocks>
      <models>
        <undamaged>vehicles/american/A66_M103/normal/lod0/Turret_02.model</undamaged>
        <destroyed>vehicles/american/A66_M103/normal/lod0/Turret_02.model</destroyed>
        <exploded>vehicles/american/A66_M103/normal/lod0/Turret_02.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/american/A66_M103/collision/Turret_02.model</collisionModel>
      </hitTester>
      <yawLimits>-180 180</yawLimits>
      <gunPosition>0.0035 0.451197 1.2802</gunPosition>
      <armor>
        <armor_1>127</armor_1>
        <armor_2>137</armor_2>
        <armor_3>127</armor_3>
        <armor_4>51</armor_4>
        <armor_5>70</armor_5>
        <armor_6>114</armor_6>
        <armor_7>101.6</armor_7>
        <armor_8>51</armor_8>
        <armor_9>25</armor_9>
        <armor_10>0</armor_10>
        <armor_11>
          40&#xD;
				
          <vehicleDamageFactor>0.0</vehicleDamageFactor>
        </armor_11>
        <surveyingDevice>40</surveyingDevice>
      </armor>
      <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
      <weight>13600</weight>
      <maxHealth>420</maxHealth>
      <rotationSpeed>20</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>120</maxHealth>
        <maxRegenHealth>74</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>250</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>100</maxHealth>
        <maxRegenHealth>49</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <guns>
        <_105mm_Gun_T5E1>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_01</blitzPartName>
            <bbox>
              <min>-0.526570 -0.681677 -0.389648</min>
              <max>0.527089 5.865461 0.406115</max>
            </bbox>
            <points>
              <normal>-0.003500 -1.801288 -2.004248</normal>
            </points>
          </blitz>
          <maxAmmo>60</maxAmmo>
          <models>
            <undamaged>vehicles/american/A66_M103/normal/lod0/Gun_01.model</undamaged>
            <destroyed>vehicles/american/A66_M103/normal/lod0/Gun_01.model</destroyed>
            <exploded>vehicles/american/A66_M103/normal/lod0/Gun_01.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/american/A66_M103/collision/Gun_01.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              267&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              203&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              127&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              102&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>45</gun>
          </armor>
          <shotDispersionRadius>0.4</shotDispersionRadius>
          <reloadTime>9.44553839776143</reloadTime>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>4.0</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <pitchLimits>-15 8</pitchLimits>
          <aimingTime>2.3</aimingTime>
        </_105mm_Gun_T5E1>
        <_120mm_Gun_T122>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					
          <blitz>
            <blitzPartName>gun_02</blitzPartName>
            <bbox>
              <min>-0.526570 -0.681677 -0.389648</min>
              <max>0.527089 5.952393 0.406115</max>
            </bbox>
            <points>
              <normal>-0.003511 -1.801287 -2.003814</normal>
            </points>
          </blitz>
          <maxAmmo>33</maxAmmo>
          <models>
            <undamaged>vehicles/american/A66_M103/normal/lod0/Gun_02.model</undamaged>
            <destroyed>vehicles/american/A66_M103/normal/lod0/Gun_02.model</destroyed>
            <exploded>vehicles/american/A66_M103/normal/lod0/Gun_02.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/american/A66_M103/collision/Gun_02.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              267&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              203&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              127&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              102&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>50</gun>
          </armor>
          <reloadTime>11.4</reloadTime>
          <pitchLimits>-15 8</pitchLimits>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>4.0</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <aimingTime>2.6</aimingTime>
        </_120mm_Gun_T122>
        <_120mm_Gun_M58>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
				
          <blitz>
            <blitzPartName>gun_05</blitzPartName>
            <bbox>
              <min>-0.526570 -0.681677 -0.389648</min>
              <max>0.527089 6.016426 0.406115</max>
            </bbox>
            <points>
              <normal>-0.003500 -1.801286 -2.003872</normal>
            </points>
          </blitz>
          <maxAmmo>33</maxAmmo>
          <models>
            <undamaged>vehicles/american/A66_M103/normal/lod0/Gun_05.model</undamaged>
            <destroyed>vehicles/american/A66_M103/normal/lod0/Gun_05.model</destroyed>
            <exploded>vehicles/american/A66_M103/normal/lod0/Gun_05.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/american/A66_M103/collision/Gun_05.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              267&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              203&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <armor_3>
              127&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_3>
            <armor_4>
              102&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_4>
            <gun>50</gun>
          </armor>
          <shotDispersionRadius>0.37</shotDispersionRadius>
          <reloadTime>11.2</reloadTime>
          <aimingTime>2.3</aimingTime>
          <pitchLimits>-15 8</pitchLimits>
          <shotDispersionFactors>
            <turretRotation>0.1</turretRotation>
            <afterShot>4.0</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
        </_120mm_Gun_M58>
      </guns>
      <emblemSlots>
        <inscription>
          <rayStart>1.59962 0.774671 -0.0224969</rayStart>
          <rayEnd>0.747538 0.315992 -0.27448</rayEnd>
          <rayUp>-0.00855631 0.999519 0.0298088</rayUp>
          <size>0.78</size>
          <hideIfDamaged>true</hideIfDamaged>
        </inscription>
        <inscription>
          <rayStart>-1.58943 0.770533 0.0194872</rayStart>
          <rayEnd>-0.73735 0.311853 -0.232497</rayEnd>
          <rayUp>-0.000000 1 -0.000000</rayUp>
          <size>0.78</size>
          <hideIfDamaged>true</hideIfDamaged>
        </inscription>
        <player>
          <rayStart>1.33007 0.724663 0.844691</rayStart>
          <rayEnd>0.518658 0.298644 0.444636</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.32</size>
          <hideIfDamaged>true</hideIfDamaged>
        </player>
        <player>
          <rayStart>-1.34778 0.719445 0.804141</rayStart>
          <rayEnd>-0.45974 0.324023 0.569773</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.32</size>
          <hideIfDamaged>true</hideIfDamaged>
        </player>
      </emblemSlots>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
    </Turret_2_M103>
  </turrets0>
  <engines>
    <Continental_AV-1790-5B>
      shared&#xD;
		
      <unlocks>
        <engine>
          Continental_AV-1790-7C&#xD;
				
          <cost>56250</cost>
        </engine>
      </unlocks>
    </Continental_AV-1790-5B>
    <Continental_AV-1790-7C>
      shared&#xD;
		
      <unlocks>
        <vehicle>
          T110&#xD;
				
          <cost>240000</cost>
        </vehicle>
      </unlocks>
    </Continental_AV-1790-7C>
  </engines>
  <fuelTanks>
    <Large>shared</Large>
  </fuelTanks>
  <radios>
    <AN-GRC-3>shared</AN-GRC-3>
  </radios>
</root>