<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root>
  <blitz>
    <smallIconPath>~res:/Gfx/UI/BattleScreenHUD/SmallTankIcons/other-Sega_Edelweiss</smallIconPath>
    <bigIconPath>~res:/Gfx/UI/BigTankIcons/other-Sega_Edelweiss</bigIconPath>
    <blitzModelPath>Tanks/Other/Sega_Edelweiss.sc2</blitzModelPath>
    <engineSoundPC>tanks/pc/engine/de/mt</engineSoundPC>
    <engineSoundNPC>tanks/npc/engine/de/mt</engineSoundNPC>
    <smokeEffectPath>FX/smoke_tank_type_black_new_2.sc2</smokeEffectPath>
    <fireEffectPathAlive>FX/SmokeFire_tank_movement_new.sc2</fireEffectPathAlive>
    <fireEffectPathDead>FX/Fire_and_Smoke.sc2</fireEffectPathDead>
    <collisionMesh>CollisionMeshes/other-Sega_Edelweiss.sc2</collisionMesh>
  </blitz>
  <crew>
    <commander/>
    <gunner/>
    <driver/>
    <radioman/>
    <loader/>
  </crew>
  <isUnlocked>true</isUnlocked>
  <speedLimits>
    <forward>53</forward>
    <backward>20</backward>
  </speedLimits>
  <invisibility>&#xD;
		</invisibility>
  <repairCost>6.62</repairCost>
  <crewXpFactor>1.0</crewXpFactor>
  <optDevicePreset>defaultPreset</optDevicePreset>
  <enrichmentBoost>0.0000</enrichmentBoost>
  <effects>
    <destruction>mediumDestruction</destruction>
    <explosion>mediumExplosion</explosion>
    <flaming>mediumFlaming</flaming>
    <collision/>
    <damagedStateGroup/>
  </effects>
  <camouflage>
    <priceFactor>1.0</priceFactor>
    <tiling>1 1 0 0</tiling>
    <exclusionMask>vehicles/german/G28_PzIII_IV/PzIII_IV_CM.dds</exclusionMask>
  </camouflage>
  <emblems>
    <default>germany_cross</default>
    <lodDist>MEDIUM</lodDist>
    <alpha>0.86</alpha>
  </emblems>
  <horns>
    <priceFactor>1</priceFactor>
    <distanceFactor>1</distanceFactor>
    <volumeFactor>1</volumeFactor>
  </horns>
  <hull>
    <blitz>
      <averageThickness>
        <turret_01>73.717949</turret_01>
      </averageThickness>
      <blitzPartName>hull</blitzPartName>
      <bbox>
        <min>-1.709862 -2.916745 0.402428</min>
        <max>1.710300 3.080091 1.824552</max>
      </bbox>
      <points>
        <normal>0.000000 -0.000008 0.000104</normal>
      </points>
    </blitz>
    <models>
      <undamaged>vehicles/other/Sega_Edelweiss/normal/lod0/Hull.model</undamaged>
      <destroyed>vehicles/other/Sega_Edelweiss/normal/lod0/Hull.model</destroyed>
      <exploded>vehicles/other/Sega_Edelweiss/normal/lod0/Hull.model</exploded>
    </models>
    <swinging>
      <lodDist>FAR</lodDist>
      <pitchParams>0.26 34.00 0.42 1.00 0.05 0.30</pitchParams>
      <rollParams>1.00 0.26 34.00 0.42 1.00 0.05 0.30</rollParams>
      <sensitivityToImpulse>0.48</sensitivityToImpulse>
    </swinging>
    <exhaust>
      <pixie>particles/Tank/engine_exit_gass.xml</pixie>
      <nodes/>
      <rates>8.0 12.0 34.0</rates>
    </exhaust>
    <turretPositions>
      <turret>0.0004 1.7079 -0.272</turret>
    </turretPositions>
    <hitTester>
      <collisionModel>vehicles/other/Sega_Edelweiss/collision/Hull.model</collisionModel>
    </hitTester>
    <armor>
      <armor_1>90</armor_1>
      <armor_2>100</armor_2>
      <armor_3>60</armor_3>
      <armor_4>40</armor_4>
      <armor_5>40</armor_5>
      <armor_6>40</armor_6>
      <armor_7>20</armor_7>
      <armor_8>20</armor_8>
      <armor_9>100</armor_9>
      <armor_10>20</armor_10>
      <armor_11>60</armor_11>
      <armor_12>40</armor_12>
      <armor_13>
        5&#xD;
			
        <vehicleDamageFactor>0.0</vehicleDamageFactor>
      </armor_13>
    </armor>
    <primaryArmor>armor_1 armor_4 armor_6</primaryArmor>
    <weight>16710</weight>
    <maxHealth>920</maxHealth>
    <ammoBayHealth>
      <maxHealth>190</maxHealth>
      <maxRegenHealth>130</maxRegenHealth>
      <repairCost>1.0</repairCost>
    </ammoBayHealth>
    <emblemSlots>
      <clan>
        <rayStart>-0.765749 0.46691 2.57481</rayStart>
        <rayEnd>-0.765749 0.121094 2.37379</rayEnd>
        <rayUp>0.000000 0.000000 -1</rayUp>
        <size>0.3</size>
        <hideIfDamaged>false</hideIfDamaged>
      </clan>
      <inscription>
        <rayStart>0.506876 0.383268 2.71869</rayStart>
        <rayEnd>0.506876 0.0374556 2.51767</rayEnd>
        <rayUp>0.000000 0.000000 -1</rayUp>
        <size>0.78</size>
        <hideIfDamaged>false</hideIfDamaged>
      </inscription>
      <inscription>
        <rayStart>1.47106 0.806475 -1.67568</rayStart>
        <rayEnd>1.14429 0.575786 -1.67568</rayEnd>
        <rayUp>0.000000 1 0.000000</rayUp>
        <size>0.74</size>
        <hideIfDamaged>true</hideIfDamaged>
      </inscription>
    </emblemSlots>
  </hull>
  <chassis>
    <Edelweiss_ketten>
      <blitz>
        <blitzPartName>chassis</blitzPartName>
        <bbox>
          <min>-1.553053 -2.727548 0.000887</min>
          <max>1.553033 2.823655 1.467955</max>
        </bbox>
        <points>
          <normal>0.000000 -0.006612 0.000831</normal>
        </points>
        <soundPC>tanks/pc/treads/mt</soundPC>
        <soundNPC>tanks/npc/treads/mt</soundNPC>
      </blitz>
      <userString>#other_vehicles:Chassis_Edelweiss</userString>
      <description>#other_vehicles:Chassis_Edelweiss</description>
      <tags/>
      <level>7</level>
      <price>0</price>
      <models>
        <undamaged>vehicles/other/Sega_Edelweiss/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/other/Sega_Edelweiss/normal/lod0/Chassis.model</destroyed>
        <exploded>vehicles/other/Sega_Edelweiss/normal/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>mediumTank</bufferPrefs>
        <textureSet>germany_01</textureSet>
        <size>0.44 0.54</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-1</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <group>
          <isLeft>true</isLeft>
          <template>W_L</template>
          <radius>0.333762</radius>
          <startIndex>0</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>false</isLeft>
          <template>W_R</template>
          <radius>0.333762</radius>
          <startIndex>0</startIndex>
          <count>6</count>
        </group>
        <group>
          <isLeft>true</isLeft>
          <template>WD_L</template>
          <radius>0.134333</radius>
          <startIndex>1</startIndex>
          <count>3</count>
        </group>
        <group>
          <isLeft>false</isLeft>
          <template>WD_R</template>
          <radius>0.134333</radius>
          <startIndex>1</startIndex>
          <count>3</count>
        </group>
        <wheel>
          <isLeft>true</isLeft>
          <isLeading>false</isLeading>
          <name>WD_L0</name>
          <radius>0.437012</radius>
        </wheel>
        <wheel>
          <isLeft>true</isLeft>
          <isLeading>false</isLeading>
          <name>WD_L4</name>
          <radius>0.350316</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <isLeading>false</isLeading>
          <name>WD_R0</name>
          <radius>0.437012</radius>
        </wheel>
        <wheel>
          <isLeft>false</isLeft>
          <isLeading>false</isLeading>
          <name>WD_R4</name>
          <radius>0.350316</radius>
        </wheel>
      </wheels>
      <drivingWheels>WD_L0 WD_L4</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>mediumTankDust</dust>
        <mud>mediumTankMud</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_2</sound>
      <hullPosition>0.000000 0.000000 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/other/Sega_Edelweiss/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>25</leftTrack>
        <rightTrack>25</rightTrack>
      </armor>
      <topRightCarryingPoint>1.26896 1.76118</topRightCarryingPoint>
      <maxClimbAngle>25</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>8740</weight>
      <maxLoad>42000</maxLoad>
      <terrainResistance>1 1.2 1.55</terrainResistance>
      <brakeForce>33000</brakeForce>
      <rotationIsAroundCenter>false</rotationIsAroundCenter>
      <rotationSpeed>48</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.15</vehicleMovement>
        <vehicleRotation>0.15</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>160</maxHealth>
      <maxRegenHealth>120</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Edelweiss_ketten>
  </chassis>
  <turrets0>
    <Edelweiss_turm>
      <blitz>
        <blitzPartName>turret_01</blitzPartName>
        <bbox>
          <min>-1.029139 -1.610458 -0.495518</min>
          <max>1.029139 1.584523 0.978419</max>
        </bbox>
        <points>
          <normal>-0.009022 0.269674 -1.707831</normal>
        </points>
      </blitz>
      <userString>#other_vehicles:Turret_Edelweiss</userString>
      <shortUserString>#other_vehicles:Turret_Edelweiss</shortUserString>
      <description>#other_vehicles:Turret_Edelweiss</description>
      <tags/>
      <level>7</level>
      <price>0</price>
      <models>
        <undamaged>vehicles/other/Sega_Edelweiss/normal/lod0/Turret_01.model</undamaged>
        <destroyed>vehicles/other/Sega_Edelweiss/normal/lod0/Turret_01.model</destroyed>
        <exploded>vehicles/other/Sega_Edelweiss/normal/lod0/Turret_01.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/other/Sega_Edelweiss/collision/Turret_01.model</collisionModel>
      </hitTester>
      <yawLimits>-180 180</yawLimits>
      <gunPosition>0.0004 0.9567 0.4549</gunPosition>
      <armor>
        <armor_1>100</armor_1>
        <armor_2>90</armor_2>
        <armor_3>80</armor_3>
        <armor_4>40</armor_4>
        <armor_5>40</armor_5>
        <armor_6>20</armor_6>
        <armor_7>40</armor_7>
        <armor_8>20</armor_8>
        <armor_9>60</armor_9>
        <armor_10>90</armor_10>
        <armor_11>20</armor_11>
        <armor_12>40</armor_12>
        <armor_13>15</armor_13>
      </armor>
      <primaryArmor>armor_1 armor_4 armor_7</primaryArmor>
      <weight>9320</weight>
      <maxHealth>230</maxHealth>
      <rotationSpeed>45</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>130</maxHealth>
        <maxRegenHealth>60</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>260</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>90</maxHealth>
        <maxRegenHealth>45</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <guns>
        <_90mm_KwK_E_L56>
          shared&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
					&#xD;
				
          <blitz>
            <blitzPartName>gun_01</blitzPartName>
            <bbox>
              <min>-0.400543 -0.279040 -1.014925</min>
              <max>0.400543 3.399562 0.056838</max>
            </bbox>
            <points>
              <normal>0.000191 -0.183152 -2.672786</normal>
            </points>
          </blitz>
          <models>
            <undamaged>vehicles/other/Sega_Edelweiss/normal/lod0/Gun_01.model</undamaged>
            <destroyed>vehicles/other/Sega_Edelweiss/normal/lod0/Gun_01.model</destroyed>
            <exploded>vehicles/other/Sega_Edelweiss/normal/lod0/Gun_01.model</exploded>
          </models>
          <hitTester>
            <collisionModel>vehicles/other/Sega_Edelweiss/collision/Gun_01.model</collisionModel>
          </hitTester>
          <armor>
            <armor_1>
              100&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_1>
            <armor_2>
              20&#xD;
						
              <vehicleDamageFactor>0.0</vehicleDamageFactor>
            </armor_2>
            <gun>20</gun>
          </armor>
          <reloadTime>6.9</reloadTime>
          <aimingTime>1.9</aimingTime>
          <shotDispersionFactors>
            <turretRotation>0.06</turretRotation>
            <afterShot>4</afterShot>
            <whileGunDamaged>2.0</whileGunDamaged>
          </shotDispersionFactors>
          <shotDispersionRadius>0.37</shotDispersionRadius>
          <emblemSlots/>
        </_90mm_KwK_E_L56>
      </guns>
      <emblemSlots>
        <player>
          <rayStart>1.01237 0.43856 0.568639</rayStart>
          <rayEnd>0.647924 0.275219 0.546246</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.32</size>
          <hideIfDamaged>false</hideIfDamaged>
        </player>
        <player>
          <rayStart>-1.01237 0.43856 0.568639</rayStart>
          <rayEnd>-0.647924 0.275219 0.546246</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.32</size>
          <hideIfDamaged>true</hideIfDamaged>
        </player>
      </emblemSlots>
      <showEmblemsOnGun>false</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
      <turretRotatorSoundManual/>
      <turretRotatorSoundGear/>
    </Edelweiss_turm>
  </turrets0>
  <engines>
    <SN-230TRM>shared</SN-230TRM>
  </engines>
  <fuelTanks>
    <Average>shared</Average>
  </fuelTanks>
  <radios>
    <FuG_N>shared</FuG_N>
  </radios>
</root>